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Steam News9 June 20251y ago

Dwelvers v1.1.4 is now ready for beta testing

Hi all, Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign.

In this update4

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What changed

0 fixes4 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • Events
changedHi all,Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full worthy member of the Dwelvers family.
changedHow to Access the BetaTo opt into the beta, use this code:
changedHow to Access the BetaRight-click on Dwelvers in your Steam Library
changedHow to Access the BetaChoose Properties → Betas
changedHow to Access the BetaEnter the code and select the beta branch
addedAchievementsWe have now added 14 more achievements connected to the first Dark Mother campaign. These are not added in Steam yet, just locally in game.

Dwelvers changes

changedDwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full worthy member of the Dwelvers family.
changedTo opt into the beta, use this code:
changedRight-click on Dwelvers in your Steam Library
changedChoose Properties → Betas
changedEnter the code and select the beta branch

Hi all,

Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full worthy member of the Dwelvers family.

How to Access the Beta

To opt into the beta, use this code:

tuK82JR1JgNsK1OC

  1. Right-click on Dwelvers in your Steam Library

  2. Choose Properties → Betas

  3. Enter the code and select the beta branch

Dark Sister Campaign

We thank you for all the feedback we have got about the Dark Sister campaign. All campaign levels have now been balanced with more enemies and cave-ins to make the game play more interesting between all the points of interest.

Achievements

We have now added 14 more achievements connected to the first Dark Mother campaign. These are not added in Steam yet, just locally in game.

Improved Reinforced Walls and Roads

As you may have noticed there have been some changes to how the reinforcing and road building works. Now I have improved upon it even more.

Roads

We can now build roads on top of already existing roads, making it easier to upgrade them. The roads don't cost resources to build, but they do take time to build. And the higher level road you build the longer time it takes to build it. The reward is faster travel speed.

  • Wooden Road - 25% faster transportation speed - 5 seconds building time.

  • Cobblestone Road - 55% faster transportation speed - 10 seconds building time.

  • Brick Road - 85% faster transportation speed - 20 seconds building time.

I have added information about the travel speed in the road description.

Here I would love some feedback on the transportation speed and building time. The player should not have an easy time building brick road from start.

Reinforced walls

A feature that is sort of unknown but have existed for a long time is how the reinforced walls works. I have now added some clarification in the description about this.

An enemy will always avoid digging or climbing a reinforced wall if there are other paths that they can take into your base. In that way it is very important to reinforce the walls around your base and leave one opening so that you can focus your defense there.

Currently we have 2 types of reinforced walls:

  • Reinforced Beam Wall - Max detour an enemy will take is 25 tiles - 15 seconds building time.

  • Reinforced Stone Wall - Max detour an enemy will take is 100 tiles - 40 seconds building time.

Solved bugs

  1. Bug (1.1.2) - Destroyed portals do not appear as such

  2. If your road is next to the ladder that is breakable, like natural ladder, you'll get alert that your structure is attaked.

  3. Ladders (and maybe doors) do not highlight properly when hovering the cursor over them

  4. Building a reinforced beam or stone wall costs two stones, while building a rock costs nothing.

  5. (v1.1.1) Imps reinforces walls with a higher level reinforcement

  6. (1.1.1) Upgrade option for roads and reinforced walls missing

Thank you all for playing and supporting the game!

/ Rasmus

Source

Steam News / 9 June 2025

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