HomeGamesUpdatesPricingMethodology
Steam News18 January 20265mo ago

5 Days to Full Release — Rune System Expanded, Build Freedom Upgraded!

Greetings, fellow dwarves — new powers are awakening within the rune stones. As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run.

In this update3

Full notes

Full Dwarves: Glory, Death and Loot update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, fellow dwarves — new powers are awakening within the rune stones. As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal: to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.

What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Balance
addedGreetings, fellow dwarves — new powers are awakening within the rune stones. As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal: to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.
addedNew FeaturesAdded 15 new Runes: Martial Arts, Way of the Fist, Iron Fists Thornward, Crown of Thorns Ephemeral Echo, Elementalist Martyrdom, Chilled to the Bone, Hypothermia Frostborn, Absolute Zero, Shattering Ice Overcrit, Critical Thinking
addedChanges and QoL‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players
fixedBug FixesFixed an issue where the ‘Horror’ Rune was not applying any damage
fixedBug FixesFixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)

Dwarves: Glory, Death and Loot changes

addedGreetings, fellow dwarves — new powers are awakening within the rune stones. As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal: to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.
addedAdded 15 new Runes: Martial Arts, Way of the Fist, Iron Fists Thornward, Crown of Thorns Ephemeral Echo, Elementalist Martyrdom, Chilled to the Bone, Hypothermia Frostborn, Absolute Zero, Shattering Ice Overcrit, Critical Thinking
added‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players
fixedFixed an issue where the ‘Horror’ Rune was not applying any damage
fixedFixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)

New Features

  • Added 15 new Runes:

    • Martial Arts, Way of the Fist, Iron Fists

    • Thornward, Crown of Thorns

    • Ephemeral Echo, Elementalist

    • Martyrdom, Chilled to the Bone, Hypothermia

    • Frostborn, Absolute Zero, Shattering Ice

    • Overcrit, Critical Thinking

Changes and QoL

  • Re-ordered Runes to always show clear-cut ones last

  • ‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players

Bug Fixes

  • Fixed an issue where the ‘Horror’ Rune was not applying any damage

  • Fixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)

Source

Steam News / 18 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.