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Steam News6 September 20241y ago

Chaos Week 2 Patch Notes

Chaos Week 2 Patch Notes Offhand changes: Rain of Flames: Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand. Damage increased by 50%. Now summons 2 meteors per cast (previously 1).

In this update2

Full notes

Full Dwarven Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions62 changes2 removals
  • Balance
  • Gameplay
  • Maps
changedOffhand changes:Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.
changedOffhand changes:Damage increased by 50%.
changedOffhand changes:Now summons 2 meteors per cast (previously 1).
changedOffhand changes:Damage increased by 20%.
changedOffhand changes:Max hits increased from 5 to 7.
changedOffhand changes:Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand.
Cooldown0.5s0.3sCooldown decreased, buffMax hits57Max hits increased, buffCooldown1.9s1.6sCooldown decreased, buffCooldown1.5s1.2sCooldown decreased, buff

Dwarven Realms changes

changedCooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.
changedDamage increased by 50%.
changedNow summons 2 meteors per cast (previously 1).
changedDamage increased by 20%.
changedMax hits increased from 5 to 7.

Chaos Week 2 Patch Notes

Offhand changes:

Rain of Flames:

  • Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.

  • Damage increased by 50%.

  • Now summons 2 meteors per cast (previously 1).

Fire Beam:

  • Damage increased by 20%.

  • Max hits increased from 5 to 7.

Spark:

  • Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand.

Static Charge:

  • Cooldown reduced from 1.5s to 1.2s at 3 or more of the same offhand.

  • Damage increased by 33.33%.

  • Static charge buff reduced from 5% to 1%, number of buffs unchanged.

Dragon Flame:

  • Radius of fire breath increased by 50%.

Star Blades:

  • Cooldown reduced from 1s to 0.9s at 3 or more of the same offhand.

  • Damage increased by 50%.

Spinning Blades:

  • Spinning Blade radius now increases by 0.8 meters per Added Axe mod.

Electric Dragons:

  • Cooldown reduced from 2s to 1.2s at 3 or more of the same offhand.

  • Damage increased by 9.09%.

Death Blade:

  • Cooldown reduced from 0.9s to 0.5s at 3 or more of the same offhand.

  • Damage increased by 30%.

Toxicity:

  • Cooldown reduced from 1.3s to 1.1s at 3 or more of the same offhand.

  • Damage increased by 6.67%.

Arcane Orb:

  • Cooldown reduced from 0.6s to 0.4s at 3 or more of the same offhand.

  • Damage increased by 10.53%.

  • Number of base orbs increased from 1 orb to 3 orbs.

Blood Dragons:

  • Cooldown reduced from 1s to 0.8s at 3 or more of the same offhand.

  • Damage increased by 22.22%.

  • Blood dragon base size increased by 100%.

Vortex:

  • The behavior of Vortex has been changed, now following the target.

Arcane Totem:

  • Cooldown reduced from 1s to 0.7s at 3 or more of the same offhand.

  • Damage increased by 22.22%.

Fire Orb:

  • Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.

  • Damage increased by 33.33%.

  • Fire orbs will now move on the battlefield and will last longer.

Lightning Totem:

  • Cooldown reduced from 2s to 1s at 3 or more of the same offhand.

  • Damage increased by 66.67%.

Arcane Apocalypse:

  • Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.

  • Damage increased by 40%.

Fiery Totem:

  • Cooldown reduced from 1.2s to 0.4s at 3 or more of the same offhand.

  • Fiery totem damage per totem mod increased from 1% to 3%.

Monogram Update

New Helmet codexes:

  • Grants Phasing. Phasing allows you to move through enemies.

  • Gain 1% attack speed for each extra inventory slot.

  • Gain 1% Critical Damage for each extra inventory slot.

  • Gain 5% Arcane Damage for each Critical Chance above 100%.

  • Gain 5% Fire Damage for each Critical Chance above 100%.

  • Gain 5% Lightning Damage for each Critical Chance above 100%.

  • Gain 1% Max HP for each Critical Chance above 100%.

  • For every 5 STAT* Get 1 Base Damage Point.(Excluding Strength)

New Relic codexes:

  • Every 10 seconds of Phasing grants you 1% damage.

  • For each available potion, get 100 armor

  • For each available potion, get 100 attack speed.

  • For each available potion, get 20% damage.

  • While moving your character generates a "Shroud" stack, giving 5% damage per stack up to 100% damage multiplier. Hitting an enemy will remove all stacks.

  • Reduce the chance to get stunned by 10%.

  • Doubles your energy.

  • 10% chance to gain 25 gold for killing a monster.

  • You can no longer use potions, gain 5% damage for each potion slot.

  • Drinking a Potion triggers your offhand.

  • Each time you get hit you gain 5% more damage up to 25%. Buff lasts for 5 seconds.

New Ring codexes:

  • While Phasing, proc your offhands every 40 seconds.

  • For every 5 STAT* points gain 1% damage. (Excluding Strength)

  • For every 10 STAT* points gain 1% boss damage. *(All Stats)

  • Gain 500 STAT* if no offhand are equipped. *(All Stats)

  • For every 10 STAT* points gain 1% MaxHp. *(All Stats)

  • For every 150 STAT* you will gain 10 damage. *(All Stats)

  • Amadora buffs stays twice as long, and deals 20% more damage.

  • For every 10 STAT* you gain 0.1% Damage Reduction. *(All Stats)

  • For every 100 STAT* 1 max energy. *(All Stats)

  • For every 10 STAT* get 5% Armor Bonus. *(All Stats)

  • For every 150 STAT* gain 10 MaxHp. *(All Stats)

  • Reduce the chance to get stunned by 10%.

New Boots codex:

  • 15% movement speed while phasing.

  • New Bracer codexes:

  • Gain 300 attack speed while phasing.

  • Gain double damage if you are phasing and no weapon and no offhands are equipped.

Nerfs:

  • Strength will now grant 0.5 damage per point (previously 1).

  • Stats Bonus roll on items is now reduced by 50%.

Source

Steam News / 6 September 2024

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