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Steam News20 January 20188y ago

Fresh Update 0.4!

Hello everyone! This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!

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Repeated intro

Hello everyone! This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes! The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens'Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy! The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy. We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes. Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave! This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help. For more details, check out the full list of changes below. Complete list of changes:

What changed

12 fixes5 additions14 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Workshop
changedHello everyone! This update is centred around the town portion of the game. A couple of new structures , performance improvements , new citizen thoughts , and new townsfolk behaviour are among the changes! The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy! The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene . While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy. We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes. Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave! This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help. For more details, check out the full list of changes below. Complete list of changes:
changedNew citizen behaviour - Protesting! : Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
changedNew citizen behaviour - Leaving : If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
addedNew structure - Outhouse : For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
addedNew structure - Bathhouse : This is for the Hygiene need, for when the citizens feel icky
addedNew visuals for safe zones in janitor battle

Dwarrows changes

  • Officemap
changedHello everyone! This update is centred around the town portion of the game. A couple of new structures , performance improvements , new citizen thoughts , and new townsfolk behaviour are among the changes! The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy! The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene . While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy. We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes. Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave! This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help. For more details, check out the full list of changes below. Complete list of changes:
changedNew citizen behaviour - Protesting! : Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
changedNew citizen behaviour - Leaving : If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
addedNew structure - Outhouse : For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
addedNew structure - Bathhouse : This is for the Hygiene need, for when the citizens feel icky

New citizen behaviour - Protesting!: Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad

New citizen behaviour - Leaving

If a citizen has been unhappy for too long, they will now leave your town.

Note

Backer generated names are recycled when they leave

New structure - Outhouse: For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them

New structure - Bathhouse: This is for the Hygiene need, for when the citizens feel icky

New visuals for safe zones in janitor battle

Adjusted the balance for citizen needs and structure benefits

Added new citizen thoughts and adjusted when some thoughts are displayed

Renamed Bladder need to Restroom

Changed hunger meter to recover much faster (~40x). This also helps fix citizens complaining about being hungry while they're being fed.

Citizens will now know how to open the castle gates if they are closed. This fixes Townsfolk being stuck inside the courtyard.

Tents no longer provide hygiene or restroom benefits (Outhouses and Bathhouses are used instead)

Changed citizen emotional states: Happy, Neutral, Unhappy, Angry

Townsfolk that join your town will now join with 50% happiness

Angry townsfolk not pay taxes

Changed Pet and citizen navigation AI to better avoid other AI

Improved performance with Townsfolk and Pet AI and stats. This includes fixing a noticeable 'hitch' in the frame-rate once a second

  • NOTE: These changes were significant in some cases, so if you were having trouble running the game before, this update might help

Improved performance when placing large structures over invalid areas

Townsfolk will now dissolve in/out when leaving/entering structures

Dungeon door use arrow lowered so it can't be missed

Added chimney smoke to some structures (it's more fun this way)

Fixed a bug that would cause elevators to be stuck after loading a game

Fixed "Give Food" in the pet mini game when using a gamepad

Fixed an issue that would allow key fragments to be lost in the trials

  • Keys will now always find the player when they're spawned

  • Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door

Fixed a bug where happiness did not update

Fixed an issue that would hide the structure details panel when placing a town structure

Fixed badges not properly re-applying after loading a save game and re-equipping a pet

  • Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled

Fixed citizens getting stuck when failing to handle their home or work place no longer having room for them

Fixed an issue that would cause invisible Mineral Veins to be collectable and collide-able after loading

Fixed non-interactive choppable trees from loading. These would also sometimes appear in town structures when loading save games.

Fixed an issue that would cause townsfolk to remain trapped in a structure when that structure is demolished

Fixed structure stats staying applied to the town once demolished

Fixed townsfolk getting stuck when walking through Workshop structures

Source

Steam News / 20 January 2018

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