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Steam News15 April 20251y ago

DUST FRONT RTS | Trailer 2025 and Devlog

This post is aimed at those who may have missed this big news. Trailer: Devlog Introduction Dust Front is an RTS with elements of global strategy.

In this update3

Full notes

Full Dust Front RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedDevlog IntroductionRTS mode combines elements from different classic and tactical strategies. Global mode is the engine of the game. The player fights for territories, participates in text events, establishes economy and creates garrisons. System-based gameplay is supposed to prevail, not content-based with staging and a linear storyline
changedDevlog IntroductionRTS with a global map have existed before, not all of them implemented it properly, but they could have been better in terms of RTS mechanics, atmosphere and feel. I always thought immersion was important, especially for people who play single player.
changedDevlog IntroductionWhat exactly does Dust Front have to offer against its possible opponents just as a classic RTS? How does it stand out against the same C&C3 Tiberium Wars (one of the games, objects of inspiration), a game from 2007? Maybe my game could at least come close to ancient lost technology?

Dust Front RTS changes

changedRTS mode combines elements from different classic and tactical strategies. Global mode is the engine of the game. The player fights for territories, participates in text events, establishes economy and creates garrisons. System-based gameplay is supposed to prevail, not content-based with staging and a linear storyline
changedRTS with a global map have existed before, not all of them implemented it properly, but they could have been better in terms of RTS mechanics, atmosphere and feel. I always thought immersion was important, especially for people who play single player.
changedWhat exactly does Dust Front have to offer against its possible opponents just as a classic RTS? How does it stand out against the same C&C3 Tiberium Wars (one of the games, objects of inspiration), a game from 2007? Maybe my game could at least come close to ancient lost technology?

This post is aimed at those who may have missed this big news.

Trailer:

Devlog Introduction

Dust Front is an RTS with elements of global strategy.

RTS mode combines elements from different classic and tactical strategies. Global mode is the engine of the game. The player fights for territories, participates in text events, establishes economy and creates garrisons. System-based gameplay is supposed to prevail, not content-based with staging and a linear storyline

No multiplayer. I have specific beliefs about it that could be talked about at some length, but not now. In any case, if there is no multiplayer, it doesn't negate the fact that the RTS itself should have some features or at least not be inferior in some aspects to the higher-budgeted ancient games.

Mixing genres, it's more about the features of the project in its essence, not specifically the RTS part.

RTS with a global map have existed before, not all of them implemented it properly, but they could have been better in terms of RTS mechanics, atmosphere and feel. I always thought immersion was important, especially for people who play single player.

What exactly does Dust Front have to offer against its possible opponents just as a classic RTS? How does it stand out against the same C&C3 Tiberium Wars (one of the games, objects of inspiration), a game from 2007? Maybe my game could at least come close to ancient lost technology?

These were the questions I asked myself around the summer of last year, and this is what came out of it.

You can read the full devlog on reddit.

https://www.reddit.com/r/indiegames/comments/1jxoija/dust_front_devlog/

The article is written about landscape destruction, surface burning, the enhancement (blueprints) system and more.

Source

Steam News / 15 April 2025

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