In this update2
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Full Duskfade update
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Hey! Welcome to Duskfade’s first ever Steam post. We’re super excited to finally be able to talk more about our game, and if you’re here from the Triple-i Showcase then you probably know a little bit about it!
What changed
- Gameplay
Duskfade changes
Our tribute to the golden age of 3D action-platformers
Since our studio’s debut game, twin-stick shooter ‘Clid The Snail’, we’ve been working on our next project: Duskfade. Our goal has been to combine a vibrant and cinematic world with fast-paced, fluid action, and it’s been such fun to create. Our inspiration comes from the golden era of early 2000s platformers, from fantastic games like Mario, Jak and Daxter, and Ratchet & Clank. We wanted to make the mechanics of Duskfade feel more agile, with flow as the core focus. Every movement, fight, and environment has been carefully crafted to feel tactile, electric, and full of momentum, whether you’re rail grinding through crystal caves or fending off clockwork foes!
What’s the story?
Smooth, exhilarating combat is just the beginning. Duskfade has a rich narrative that will lead you on an emotional adventure. Play as Zirian, joined by a mechanical cuckoo companion, as you fight against chaos when eternal night takes over the land.
Thanks for checking out our Steam page! Duskfade launches in 2026, and you can drop us a wishlist if you’d like to keep up to date with our game’s progression.
You can also join our Discord, follow us on X, and subscribe to the Fireshine Games newsletter for more news, behind-the-scenes content, development updates, and giveaways.
We can’t wait to show you more… Until next time!
The Weird Beluga Team 😊
Source
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