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Full Dupery update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Dupery changes
Dupery Demo v0.3.2 (Demo Patch #4)
Salutations detectives, I hope you are well.
This first week of release has been amazing, over 1500 wishlists has been really motiving for us, so thank you so so much!
This is the first patch that really tries to address some of the major feedback that you have provided to us via Discord, the Steam forums, and through various YouTube comments.
So, lets see what's new!
What's been changed?
Role Reworks
The following roles have been reworked as we felt they either caused to much confusion, didn't impact the game in the way we wanted, or we found they where out of line difficulty-wise compared to other roles in their classification.
Doppelganger - Has been changed to the following:"Ability: Pick a role with an ability. If the selected role is lying or tainted, I announce "Something doesn't make sense here.", otherwise I pretend to be their appearance."
Wife - Has been changed to the following:"I pick an innocent partner. I announce their address. I am adjacent to my innocent partner."
Bounty Hunter - Has been changed to the following:"I pick and taint an innocent role. I announce three addresses, one of which belongs to my target."
Chatterbox - Has been changed to the following:"When investigated, an extra 2 hours pass. If at least 1 evil role is in the same row as me, an additional extra hour passes."
Mistress - Has been changed to the following:"I am surrounding the Wife's partner unless the Wife is lying or tainted. I make the Wife jealous. I lie and pretend to be a suspected role."
Stalker - Has been changed to the following:"Ability: Pick a surrounding neighbour. I pretend to be their appearance. I might kill them. If they are tainted, I always kill them."
Conman - Has been changed to the following:"I pretend to be an in-play role. When I am arrested, I am not revealed."
Preacher - Has been changed to the following:"An extra traitor is suspected. When I am arrested, I reveal as a not in play traitor. I lie and pretend to be a suspected role."
Judge - Has been changed to the following:"Every time you investigate a role, I may bang my gavel. If you do not arrest a role immediately, I will destroy your reputation. I will never bang my gavel before the 10th hour. I lie and pretend to be a suspected not in play role."
We hope you like these changes and would love your feedback on them in our Discord!
New Features & Changes
New in-game bug reporting tool!
Added a Codex accessible from the Pause Menu which shows all roles you have discovered!
Re-wrote case generation from the ground up to create smarter cases and allow for smarter roles in the future.
Pens and Pins are now saved with cases.
Pens and Pin colours can now by cycles with the following bindings: (This one is for you trackpad/mac users!)
Q & E
Z & X
[ & ]
Left Arrow & Right Arrow
Added a tooltip to Ability prompt text.
Added a new setting for the intensity of the chromatic aberration effect.
Added a new setting to toggle the various tooltips.
Added a new setting to toggle whether or not the board should be cleared of your drawings when you "reveal all".
The Vigilante will now announce the address of the role they tried to shoot even when they miss.
A couple of tutorial cases have also been changed as they included some of the old roles.
The "Long Con" case quirk has also been removed from the game as it no longer works with the new Conman.
Bug Fixes
Thanks again to the people in the GRG Discord who helped us find a lot of these bugs!
Fixed bug with Vigilante saves that could cause the game to crash when reloading a save.
Fixed bug with Hitman being able to shoot someone in jail.
Fixed bug with Hitman being able to shoot the Fall Guy with the deadly aim quirk.
Fixed bug with the "truth" text of a role pretending to be a bounty hunter saying they turned "#-1" evil.
Fixed bug where it was possible to navigate behind the codex on a controller. (Steamdeck users rejoice)
Fixed bug that stopped switching from the "truth" text to the dialogue text while in "Reveal All".
Fixed Private Eye highlights not working.
Fixed Stats menu bug showing "x/15" roles discovered.
Investigating many roles should no longer cause mild performance issues.
Fixed bug with Swift Justice crashing when triggering when you already had max reputation.
Fixed spinning magnifier glass bug.
Fixed bug where the clocktower could stay wonky after it finished ringing.
What's next?
Now we have the new in-game bug reporting tool we hope to catch bugs and diagnose them much more effectively, which likely means that the next patch will address anything you unearth.
Temporary context popups, the coloured string tool, and better complexity estimations are still on the list of things to address, so rest assured we will be cracking down on those things shortly.
After that though we plan to continue work on the main game, which means adding new regions with entirely new mechanics, and much more (including hundreds of new roles)!
Thank you all for playing the demo so far!
Let us know if you like these changes, or have any more ideas.
Thank you all so much,
Good luck detectives!
Lydia, Matt, and Luke.
Source
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