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Steam News20 July 202627d ago

Duoshift v0.19.8 (Pre-Alpha)

Changelogs: Integrated a death status preview system that stops previewing subsequent statuses if an entity is predicted to die from an action. Implemented a new context action allowing entities to swap positions.

In this update3

Full notes

Full Duoshift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
  • Server
addedChangelogs:Implemented a new context action allowing entities to swap positions.
addedChangelogs:Added curve line indication in the rewards scene to explicitly show which card or upgrade affects which Duoshifter deck.
addedChangelogs:Added a safety toggle setting requiring players to select twice for zero-option cards to prevent misclicks.
changedChangelogs:Polished UI behavior with improved UI scaling, optimized UI anchors and positioning via UI Scale Factor settings.
changedChangelogs:Enhanced game balance by tuning several enemy units and refining enemy threat actions.
fixedChangelogs:Fixed bugs related to card contexts, enemy behavior and elements.

Duoshift changes

addedImplemented a new context action allowing entities to swap positions.
addedAdded curve line indication in the rewards scene to explicitly show which card or upgrade affects which Duoshifter deck.
addedAdded a safety toggle setting requiring players to select twice for zero-option cards to prevent misclicks.
changedPolished UI behavior with improved UI scaling, optimized UI anchors and positioning via UI Scale Factor settings.
changedEnhanced game balance by tuning several enemy units and refining enemy threat actions.

Changelogs:

  • Integrated a death status preview system that stops previewing subsequent statuses if an entity is predicted to die from an action.

  • Implemented a new context action allowing entities to swap positions.

  • Implemented and expanded turn element effects (including lockdown, stun, and expose), and configured turn elements to decrement each turn.

  • Added curve line indication in the rewards scene to explicitly show which card or upgrade affects which Duoshifter deck.

  • Streamlined the level start sequence by making the dialog seamless and uninterrupting.

  • Added a safety toggle setting requiring players to select twice for zero-option cards to prevent misclicks.

  • Polished UI behavior with improved UI scaling, optimized UI anchors and positioning via UI Scale Factor settings.

  • Enhanced game balance by tuning several enemy units and refining enemy threat actions.

  • Fixed bugs related to card contexts, enemy behavior and elements.

  • Code refactoring across Card Context Selection, Elements, and the Preview Manager systems while removing unused project plugins and assets.

Developer Notes:

I took a 4-day vacation with my family, filled with mountains and pine trees. It was super refreshing and a well-done disconnect from my game. Therefore, little work is done this week and it wasn't scheduled. So, yes... another bugs-and-refactoring week. Next week, new stuff! Best of luck to me.

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Source

Steam News / 20 July 2026

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