In this update5
Full notes
Full Dunjungle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Dunjungle changes
New Class - Ghost Monkey
Now you’ve got an even better reason to take down that annoying ghost! ;) Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?
New Weapon - Ghost Scepter
Trap the souls of your foes, and use them to gain power. The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!
New Mechanism -Element Interactions:
Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water.
Burn effects no longer apply to enemies touching water.
Balance Tweaks:
- Weapon - Crow StaffIncreased damage.
Class - Warrior Bear: Lifesteal effects are now half as effective.
Normal Mode: Slightly longer immunity frames after taking damage.
- Hard ModeDefault immunity frames duration is now set at 50% of the Normal Mode instead of completely removed.
- Immunity IndicatorAdded an aura to show when the main character has immunity.
Blacksmith: Now informs you if there are no weapons to upgrade.
- Statue Curse Aura ColorChanged to orange to avoid confusion with enemy attack auras.
- Final bossRemoved knockback from Spikes attack, avoiding getting hit in chain
Final boss: Laser attack was not disabling if killed while executing it
Bug Fixes:
Fixed the water "splashing" sound playing even when SFX volume was set to 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
