Full notes
Full Dungeons of Voidria update
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What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Dungeons of Voidria changes
Added "Optional Rooms". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice
Enemy sprite improvements, Sound Bat sprite reworked
Shop item details now display item's crafting component type(s)
Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles
Crescent Bracelet damage lowered from 4 to 3
Eye For Opening is now once per turn, uses per battle increased from 3 to 4
Theme music for "The Void" polished
Bug Fixes
Hidden items should no longer spawn on top of other objects
Skill: Recycle normal queue now correctly gives 2 stacks of Volt rather than 3
Relocate Slate no longer allows you to fight an enemy again
Volt will now only trigger once if stacks is greater than 2 times trigger threshold
Enemy stun text will now overflow when value is very high
Fixed bug with Fossilized Flower stacking its effect when crafting items
Skill: Cascading Strike Exhaust damage is now correct
Witch's Sigil is more consistent with statuses inflicted by trinkets
Endless Deck now works correctly with skills with no uses remaining
Fixed bug with Grapes being disabled permanently
Fixed bug with Traverse Slate not removing water tiles in some rooms
Fixed rounding inconsistencies
Fixed missing status tooltips for some skills
Source
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