HomeGamesUpdatesPricingMethodology
Steam News11 May 20224y ago

v0.93.1

Added " Optional Rooms ". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates.

Full notes

Full Dungeons of Voidria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition8 changes2 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Fixes
addedAdded " Optional Rooms ". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice
changedEnemy sprite improvements, Sound Bat sprite reworked
changedShop item details now display item's crafting component type(s)
changedSome statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles
changedCrescent Bracelet damage lowered from 4 to 3
changedEye For Opening is now once per turn, uses per battle increased from 3 to 4
Crescent Bracelet damage43Crescent Bracelet damage decreased, nerfEye For Opening is now once per turn, uses per battle34Eye For Opening is now once per turn, uses per battle increased, buff

Dungeons of Voidria changes

addedAdded " Optional Rooms ". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice
changedEnemy sprite improvements, Sound Bat sprite reworked
changedShop item details now display item's crafting component type(s)
changedSome statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles
changedCrescent Bracelet damage lowered from 4 to 3
  • Added "Optional Rooms". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice

  • Enemy sprite improvements, Sound Bat sprite reworked

  • Shop item details now display item's crafting component type(s)

  • Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles

  • Crescent Bracelet damage lowered from 4 to 3

  • Eye For Opening is now once per turn, uses per battle increased from 3 to 4

  • Theme music for "The Void" polished

Bug Fixes

  • Hidden items should no longer spawn on top of other objects

  • Skill: Recycle normal queue now correctly gives 2 stacks of Volt rather than 3

  • Relocate Slate no longer allows you to fight an enemy again

  • Volt will now only trigger once if stacks is greater than 2 times trigger threshold

  • Enemy stun text will now overflow when value is very high

  • Fixed bug with Fossilized Flower stacking its effect when crafting items

  • Skill: Cascading Strike Exhaust damage is now correct

  • Witch's Sigil is more consistent with statuses inflicted by trinkets

  • Endless Deck now works correctly with skills with no uses remaining

  • Fixed bug with Grapes being disabled permanently

  • Fixed bug with Traverse Slate not removing water tiles in some rooms

  • Fixed rounding inconsistencies

  • Fixed missing status tooltips for some skills

Source

Steam News / 11 May 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.