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Steam News4 May 20224y ago

Update v0.93

Hello everyone, Below are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.

Full notes

Full Dungeons of Voidria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes17 additions17 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
changedBelow are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.0 update (though I am still planning to update the game further after its full release!). Stay tuned!
addedNew Additions and Changes
addedOverhauled the Challenge Options mechanic (now named Challenge Level). Each Challenge Level adds 1 difficulty modifier to your run. Upon finishing a run, rewards for that level will be unlocked, and the next level will be available. All difficulty modifiers have been re-balanced and are generally less punishing. New difficulty modifiers are designed to encourage more decision-making by the player, rather than simply increasing enemy stats and drawing out battles. Currently, 5 Challenge Levels are implemented (5 more planned!)
changedEach active Challenge Level gives +5% EXP bonus
removedMore details of each level: Lvl 1 : Damaging statuses deal +1 damage on you (down from +2 damage) Lvl 2 : Traps are slightly more common and can occasionally obstruct paths (0-2 traps more for floor < 6, 1-3 for floor 6+) (15% to obstruct path, one per floor, always revealed) Lvl 3 : Gain a random non-damaging debuff on floor start (debuffs are now less severe and last shorter) Lvl 4 : Shop prices are higher Lvl 5 : At the start of boss battles, remove one random buff on you (down from two random buffs)
changedThe following are related to Challenge Level rewards:
Salvage Slate gold per trap1-32-3Salvage Slate gold per trap increased, buff

Dungeons of Voidria changes

changedBelow are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.0 update (though I am still planning to update the game further after its full release!). Stay tuned!
addedNew Additions and Changes
addedOverhauled the Challenge Options mechanic (now named Challenge Level). Each Challenge Level adds 1 difficulty modifier to your run. Upon finishing a run, rewards for that level will be unlocked, and the next level will be available. All difficulty modifiers have been re-balanced and are generally less punishing. New difficulty modifiers are designed to encourage more decision-making by the player, rather than simply increasing enemy stats and drawing out battles. Currently, 5 Challenge Levels are implemented (5 more planned!)
changedEach active Challenge Level gives +5% EXP bonus
removedMore details of each level: Lvl 1 : Damaging statuses deal +1 damage on you (down from +2 damage) Lvl 2 : Traps are slightly more common and can occasionally obstruct paths (0-2 traps more for floor < 6, 1-3 for floor 6+) (15% to obstruct path, one per floor, always revealed) Lvl 3 : Gain a random non-damaging debuff on floor start (debuffs are now less severe and last shorter) Lvl 4 : Shop prices are higher Lvl 5 : At the start of boss battles, remove one random buff on you (down from two random buffs)

Below are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.0 update (though I am still planning to update the game further after its full release!). Stay tuned!

Thanks for playing, Toblue

Steam post image

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v0.93 Patch notes

Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first!

New Additions and Changes

  • Overhauled the Challenge Options mechanic (now named Challenge Level). Each Challenge Level adds 1 difficulty modifier to your run. Upon finishing a run, rewards for that level will be unlocked, and the next level will be available. All difficulty modifiers have been re-balanced and are generally less punishing. New difficulty modifiers are designed to encourage more decision-making by the player, rather than simply increasing enemy stats and drawing out battles. Currently, 5 Challenge Levels are implemented (5 more planned!)

  • Each active Challenge Level gives +5% EXP bonus

  • More details of each level:

    Lvl 1: Damaging statuses deal +1 damage on you (down from +2 damage)

    Lvl 2: Traps are slightly more common and can occasionally obstruct paths (0-2 traps more for floor < 6, 1-3 for floor 6+) (15% to obstruct path, one per floor, always revealed)

    Lvl 3: Gain a random non-damaging debuff on floor start (debuffs are now less severe and last shorter)

    Lvl 4: Shop prices are higher

    Lvl 5: At the start of boss battles, remove one random buff on you (down from two random buffs)

  • The following are related to Challenge Level rewards:

  • New Player Upgrade: Shop Chests

  • New Player Upgrade: Choice Pedestal

  • New Enemy UpgradeRoaming Enemies Pack 1 (added 3 new enemies )
  • New Playable Class: The Indigo (with 15 unlockables from levelling up!)

  • Added 12 new skills

  • Added 4 new trinkets

  • Added 1 new item

  • Added 1 new spell

General Changes

  • Enemies unlocked through Blobert (Enemy Pack 1, Enemy Pack 2, Roaming Enemy Pack 1) are now slightly more likely to drop loot

  • Sustain Slate loot pool improves with floor; Lesser Life Potions are slightly more likely to drop

  • Salvage Slate gold per trap increased from 1-3 to 2-3

  • Create Slate now creates 4 random objects; is now affected by luck

  • Item: Stock List now also increases discount chance when used

  • Blood Shop prices are lower

  • Loot drop from salvaging chests improved; now gives more diverse loot overall; now more likely to give healing potions when you are low on HP

  • Salvaging Cursed Trinkets will now give better loot

  • Spike Trap damage lowered

  • Weakened and Exposed trap duration lowered from 3 turns to 2

  • Keeper Skeleton will now only queue Heal up to twice per battle

  • Keeper Treant heal and regen lowered

  • Thornbug Poison Spikes usage frequency reduced

  • Added a display for luck value

  • Added an option to let trinkets with Active effects blink during battle (on by default)

  • Added a sprite for multiple keys

  • Minor improvements and optimization

  • Minor sprite and VFX improvements

Status Changes

  • Added a new debuff: "Sealed"

  • Silence on enemies now have the effect: "Future blue and purple skills are replaced with Weak Attack"

  • Restrict on enemies now have the effect: "Red skills' effects and conditions are ignored."

  • Shackled on enemies now have the effect: "-15% skill value."

  • Reworked icons for Unstable and Enduring

  • Chilled damage

Source

Steam News / 4 May 2022

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