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Steam News24 October 20196y ago

Patch Notes 15,22.10.2019

Hi fellow Adepts, Two patches rolled out recently. Summary of changes below: Balance: 1 point of innate hp/s regeneraition added from lvl 1 Passive HP regeneration stops working after being hit.

Full notes

Full Dungeons of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Performance
changedBalance:
added1 point of innate hp/s regeneraition added from lvl 1
changedPassive HP regeneration stops working after being hit. After 5 seconds, the regeneration starts working again. You will see a green cross near your hp bar indicating that the healing is active. Note that regeneration from spells like restoration aura is not affected and it heals you whether you are being hit or not. Regeneration is a powerful stat if stacked and you can heal some crazy numbers. Before the patch, it allowed you to withstand attacks even from the most powerful enemies. From now on, if you keep getting hit the bonus simply won't work. You need to actually avoid the attacks in order to regenerate passively.
changedDefault “accept” button is A(xbox)/Cross(ps4). Default “back” button is B/Circle. This is a standard key configuration in games nowadays and it applies to Dungeons of the Fallen from now on. However, X/Square still works in most cases as an accept button.
addedInventory UI: Y/Triangle is a new button for dropping an item
changedShop UI: X/Square is used for both buying and selling items

Dungeons of the Fallen changes

changedBalance:
added1 point of innate hp/s regeneraition added from lvl 1
changedPassive HP regeneration stops working after being hit. After 5 seconds, the regeneration starts working again. You will see a green cross near your hp bar indicating that the healing is active. Note that regeneration from spells like restoration aura is not affected and it heals you whether you are being hit or not. Regeneration is a powerful stat if stacked and you can heal some crazy numbers. Before the patch, it allowed you to withstand attacks even from the most powerful enemies. From now on, if you keep getting hit the bonus simply won't work. You need to actually avoid the attacks in order to regenerate passively.
changedDefault “accept” button is A(xbox)/Cross(ps4). Default “back” button is B/Circle. This is a standard key configuration in games nowadays and it applies to Dungeons of the Fallen from now on. However, X/Square still works in most cases as an accept button.
addedInventory UI: Y/Triangle is a new button for dropping an item

Hi fellow Adepts,

Two patches rolled out recently. Summary of changes below:

Balance:

  • 1 point of innate hp/s regeneraition added from lvl 1

  • Passive HP regeneration stops working after being hit. After 5 seconds, the regeneration starts working again. You will see a green cross near your hp bar indicating that the healing is active. Note that regeneration from spells like restoration aura is not affected and it heals you whether you are being hit or not. Regeneration is a powerful stat if stacked and you can heal some crazy numbers. Before the patch, it allowed you to withstand attacks even from the most powerful enemies. From now on, if you keep getting hit the bonus simply won't work. You need to actually avoid the attacks in order to regenerate passively.

Default controller mapping:

  • Default “accept” button is A(xbox)/Cross(ps4). Default “back” button is B/Circle. This is a standard key configuration in games nowadays and it applies to Dungeons of the Fallen from now on. However, X/Square still works in most cases as an accept button.

  • Inventory UIY/Triangle is a new button for dropping an item
  • Shop UI: X/Square is used for both buying and selling items

  • Spellbook UI: changing pages is done using DPAD. For example, you simply hit DPAD RIGHT, when the marker is on the right edge of the spell icon sheet, to move the page forward. X/B was never really intuitive but I couldn’t find a good alternative since all triggers are needed to assign spells.

  • Helps have been updated and a transparent background has been added to each help window in order to improve visibility

Let me know how you feel about the changes. I am always open for improvements. I know that ideally it should be possible to rebind the keys yourself, but I need more time implement it. Actually, I do have the feature ready within the engine, but I need to create a GUI for it and do some thorough testing. I’m also aware that the controller/player choice menu require improvements.

Next weeks I will focus on a plethora of smaller bugs, improvements and game optimization in order to remove the stuttering on some specific configs.

If you want to report a bug or offer any suggestions let me know in the community page. Also I'm always happy to read some boss fights feedback.

https://steamcommunity.com/app/701610/discussions/0/

Krystian

Source

Steam News / 24 October 2019

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