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Steam News12 October 20196y ago

Patch notes 10-11.10.2019

Hi fellow Adepts, There were two patches implemented last days. Both very important.

Full notes

Full Dungeons of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
removedSteam no longer affects the controller - Many of the players reported that they had to either turn off the Steam Controller Configuration or even disable Steam at all to make the controller work. This doesn't apply no more to Dungeons of the Fallen.
changedImproved accuracy - the problem was that the default solution used integer values. This means that X,Y position of every projectile was rounded up to a whole number resulting in a significant change in its trajectory. I have rewritten the code completely and the new solution, based on float numbers, provides a 360° pixel crisp shooting accuracy.
changedImproved dialog interface - from now on you use A (xbox), X(ps4) to forward the dialog so its the same button that is used to talk to an npc. Also instead of different button for every dialog option you use UP,DOWN and A/X to confrim to choose the desired option
changedNext week I will focus on more intuitive and user-friendly controller interface and many smaller improvements and bugs.
fixedFPS drops on some specific computers will be addressed next.

Dungeons of the Fallen changes

removedSteam no longer affects the controller - Many of the players reported that they had to either turn off the Steam Controller Configuration or even disable Steam at all to make the controller work. This doesn't apply no more to Dungeons of the Fallen.
changedImproved accuracy - the problem was that the default solution used integer values. This means that X,Y position of every projectile was rounded up to a whole number resulting in a significant change in its trajectory. I have rewritten the code completely and the new solution, based on float numbers, provides a 360° pixel crisp shooting accuracy.
changedImproved dialog interface - from now on you use A (xbox), X(ps4) to forward the dialog so its the same button that is used to talk to an npc. Also instead of different button for every dialog option you use UP,DOWN and A/X to confrim to choose the desired option
changedNext week I will focus on more intuitive and user-friendly controller interface and many smaller improvements and bugs.
fixedFPS drops on some specific computers will be addressed next.

Hi fellow Adepts,

There were two patches implemented last days. Both very important.

Changes:

  • Steam no longer affects the controller - Many of the players reported that they had to either turn off the Steam Controller Configuration or even disable Steam at all to make the controller work. This doesn't apply no more to Dungeons of the Fallen.

  • Improved accuracy - the problem was that the default solution used integer values. This means that X,Y position of every projectile was rounded up to a whole number resulting in a significant change in its trajectory. I have rewritten the code completely and the new solution, based on float numbers, provides a 360° pixel crisp shooting accuracy.

  • Improved dialog interface - from now on you use A (xbox), X(ps4) to forward the dialog so its the same button that is used to talk to an npc. Also instead of different button for every dialog option you use UP,DOWN and A/X to confrim to choose the desired option

Next week I will focus on more intuitive and user-friendly controller interface and many smaller improvements and bugs.

FPS drops on some specific computers will be addressed next.

Previous patch notes: https://steamcommunity.com/gid/103582791462667231/announcements/detail/1602643489936281175

https://steamcommunity.com/gid/103582791462667231/announcements/detail/1602643489931935056

It's been a rough and stressful release. I honestly stopped marketing the game at all until I fix all the technical issues. Expect more patches soon!

Krystian

Source

Steam News / 12 October 2019

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