Full notes
Full Dungeons Of The Deep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Dungeons Of The Deep changes
Corrected some shadow / decal issue on the intro dungeon. Some shadows were casting darker than they should have been and some decals rendering the wrong color grade.
Added more dirt and debris to Dungeon
I felt there needed to be a bit of break up in some of the non-detailed hallways.
Added an Easter egg to one of the dungeons. You'll have to find it and you'll know it when you see it.
Created better button visuals for the Language selection screen and changed them to be more interactive and match better to which language they are.
Adjusted some minor color grading across all dungeons.
Fixed some vertices on the Gargoyle models in Dungeon 09 that were allowing you to see through them on certain polygons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
