Full notes
Full Dungeons Of The Deep update
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What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Store
Dungeons Of The Deep changes
Functionality:
File size optimization so the game download and install space is 1.2GB less. Going from 6.22GB to only 5.01GB.
Added Music and Sound Effect options to adjust the volume for each. This can be done from the Main Menu or within game on the Pause / Controls screen.
Added a Shield as an Off-Hand item. You can now block enemy attacks and projectiles in front of you. You will still take damage from monsters alt/strong attacks or if hit from behind or sides.
Added Throwable Daggers as an Off-Hand item. You can throw daggers anywhere at any time as long as you have them. Certain monsters are immune to them such as armored and shield carrying monsters.
Added footstep sounds when moving. Now various footstep sounds play according to the environment.
Added reverb audio to the atmosphere to give the game a more dungeon sounding quality.
Added Main Menu randomizer. Now the Main Menu will randomly choose a different background.
Rebuilt the Inventory Screen functionality. Now icons are highlighted when selected and supports both Mouse and Controller.
Added Mouse support for Language Menu selection. (missing from previous Menu Mouse Support update)
Added heart beat icon animation to HUD. Now you can also visually see through an icon that you are close to death other than previously just the heart beat sound and red health numbers.
Lessened the chance to miss an enemy when attacking.
Inventory screen SideArm category has been renamed to Off-Hand since now your Off-Hand doesn't only consist of a SideArm but also the Shield and Throwable Daggers.
Removed HUD displaying during intro cinematic.
In Dungeon04, Scorpion monsters will now poison you if hit with their stinger attack and will not sting attack you again until the poison wears off.
Added an audio cue for when you are close to finding a key.
Changed Fountain functionality when refilling flasks. You can now use fountain's multiple times for a total usage amount of 15 and they will only refill your flask to the maximum and subtract that usage from the fountain. Once all 15 uses have been distributed to the player, the fountain will then be disabled like before. Previously, fountains would always give you 15 flask uses regardless of your inventory count and if you didn't manage correctly, you could waste a fountain. For example, if you had 12 flask uses in inventory and you used a fountain, then you would only gain 3 to the maximum of 15 and all the rest got wasted. This is no longer the case.
Mouse cursor has been reverted to use your operating system's mouse cursor.
Some monsters now taunt you when they do damage to you.
Cosmetic:
Added mess stains to the Trolls underpants.
Replaced some low-poly assets with new hi-poly assets across the entire game.
Added burn marks on walls where torches are in some of the dungeons.
Added a lot of detail to the intro dungeon. (moon sky, howling wolf, sea creature, foliage, roots, dead rats in boat)
Added glowing eyes to statues in Dungeon03.
Replaced old low-poly assets with new hi-poly assets that reflect the lore in more detail in Dungeon03.
Changed some old key textures to higher resolution and to better match their description.
Updated and changed some textures that were lower resolution to more detailed higher resolution textures.
Dungeon01 has a new look and more detail.
Added blood stains under hanging corpses.
Added new
Source
Changelog.gg summarizes and formats this update. How we read updates.
