Full notes
Full Dungeons Of The Deep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Maps
Dungeons Of The Deep changes
This new dungeon is the largest and longest in the game which is a mixture of an inside and outside environment.
What's New:
New gameplay sequences
New dungeon items unique to the dungeon
How To Play:
You can access this new Add-On by completing the original game. After the credits are done rolling, you will automatically be taken to the new content which is a continuation of where the original game left off.
Original Game Updates:
Added weapon damage indicator. Your attack now shows the damage done and randomly has a 5 hit damage chance, 1 miss chance and 1 hit critical damage chance.
Changed monster projectile sounds so they're all unique.
New Dungeon01 intro cinematic sequence.
Modified player death sound.
Minor lighting adjustments on various dungeons for even better performance.
Cleanup of some minor unused assets freeing up a small bit of resources.
Notes:
The map guide has also been added to the Official Guide.
Source
Changelog.gg summarizes and formats this update. How we read updates.
