In this update2
Full notes
Full Dungeons of Sundaria update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
- Store
Dungeons of Sundaria changes
Hello Adventurers!
We want to thank everyone for taking part in the Harvest Festival. Today's patch has some game improvements and bug fixes. Thanks for playing and keep those reports coming!
Improvements:
Added Virtual Keyboard for PC players supported in character create name entry and delete character confirmation entry
Improved boss phase transitions for Juran and Wutu in the Grasslands.
Improved boss phase transitions for Turgamax/Furn and Ssisx in the Dark Hollow.
Improved boss phase transitions Juran and Wutu in the Grasslands.
Improved NPC Melee ability targeting.
Improved Quest rewards and make text more concise.
Interacting with quest/merchant NPCs now occurs on key up, not key down. This is to prevent accidentally interacting with an NPC on down and then for example selling an item on up.
Improved Cone abilities to correctly handle point-blank hits
Added better support for thumbstick scrolling in widgets without using game and UI input mode
Improved the Valu'naltha fight. Lumia Shards move slower, have a smaller explosion radius, and are no longer fully CC immune. Increased the size of Ground Eruption to better show the area of effect of the ability.
Bug Fixes:
Fixed issue with minion naming during the Enraged Forest encounter.
Fixed Escape keybinding for the Cancel action being cleared from player bindings.
Fixed Backstab bonus damage to ability tooltip.
Fixed merchants no longer showing their buy tab when the player empties their inventory.
Fixed hitting esc from the party menu in the ingame menu showing the apply settings prompt.
Fixed party menu focus issue for host.
Fixed an issue with Ember Lance not showing correct stack counts
Fixed an issue with Skin of Stone not receiving bonus attributes
Fixed some enemies spawning in the ground across dungeons
Source
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