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Steam News20 August 20241y ago

Game Update 8/19

Fixed the Joldurbraan Boss fight and added several optimization to improve performance. Joldurbraan boss fight should now be completable in all cases.

Full notes

Full Dungeons of Sundaria update

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What changed

2 fixes2 additions3 changes1 removal
  • Performance
  • Gameplay
  • Fixes
fixedFixed the Joldurbraan Boss fight and added several optimization to improve performance.
changedJoldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.
addedAdded an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.
fixedCorrected false positive cases when saving Settings.
changedOptimization to the iteration and searches of items in inventory
addedReduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection.

Dungeons of Sundaria changes

  • Cachemap
fixedFixed the Joldurbraan Boss fight and added several optimization to improve performance.
changedJoldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.
addedAdded an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.
fixedCorrected false positive cases when saving Settings.
changedOptimization to the iteration and searches of items in inventory

Fixed the Joldurbraan Boss fight and added several optimization to improve performance.

  • Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.

  • Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.

  • Corrected false positive cases when saving Settings.

  • Optimization to the iteration and searches of items in inventory

  • Reduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection.

  • Optimization for Shadow casting lights by disabling shadows when Shadow quality is lower than 3 (High)

  • Disabled distance field lighting for small objects that will not contribute to this lighting, reducing the GPU cost on lower performing devices.

Source

Steam News / 20 August 2024

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