Full notes
Full Dungeons of Sundaria update
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What changed
- Performance
- Gameplay
- Fixes
Dungeons of Sundaria changes
- Cachemap
Fixed the Joldurbraan Boss fight and added several optimization to improve performance.
Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.
Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.
Corrected false positive cases when saving Settings.
Optimization to the iteration and searches of items in inventory
Reduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection.
Optimization for Shadow casting lights by disabling shadows when Shadow quality is lower than 3 (High)
Disabled distance field lighting for small objects that will not contribute to this lighting, reducing the GPU cost on lower performing devices.
Source
Changelog.gg summarizes and formats this update. How we read updates.
