Full notes
Full Dungeons Of Honor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Balance
- Fixes
- UI and audio
Dungeons Of Honor changes
New Features:
New Map: Campsite.
New Enemies: Ghost Trolls.
New weapons: Ghostly Executioner(Axe), Battler(Great Axe)
Added Triple Threat mode, a mix of all current challenge modes.
Changes:
All classes have been reset, and primary/secondary weapons now have separate categories.
You can now reset all or separate classes at will
Setting Menu Rework.
Level Class select menu rework.
New theme music.
Changed Standard Crosshairs
Lucky strike & Shielded unlock level swapped. Lucky strike now being available from level 7, and shielded from level 13.
Changed melee range from box area based, to point ray cast based. Meaning for better range, and more accurate hits.
Font change.
Modes are now unlocked with levels.
Slightly reduced time before the player begins healing.
Lowered required amount of kills needed for angel statues on the barracks from 15, to 8.
Halved damage dealt by all enemies.
Blue slimes and Assassin trolls now give more points on death.
Small map changes on The Barracks.
New Application Icon.
Fixes:
Fixed a bug where you could select classes without being the appropriate level.
Fixed a bug where audio preferences wasn't being applied.
Fixed a bug stopping settings being saved.
Fixed Render issues on intro.
Fixed an issue where the club class button would unlock before the skull basher.
Removed a chair on the barracks, that was causing slimes to get stuck on spawn.
Fixed issue with projectiles being stuck/hitting invisible barriers (apply to barracks).
Fixed a bug where Assassin trolls were dealing double damage.
Fixed some missing collisions on The Barracks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
