Full notes
Full Dungeons Of Honor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Dungeons Of Honor changes
Second Part to the hotfix
Bug Fixes:
Fixed an issue where the staff category in armory, was accessible before the first staff weapon is unlocked.
Fixed issue where the blacksmiths beacon had a collider, and casted shadows.
Fixed Enemies pushing players.
Fixed Enemies not teleporting to a close spawn point if the player was far away.
Fixed a potential bug that would allow the player to pick up a weapon from the blacksmith when not close to it.
Fixed a bug where ranged weapons being displayed from the Blacksmith, could fire.
Fixed an issue where slimes spawning on The Barracks, in storage, would become stuck outside the map bounds.
Fixed some colliders allowing players into untouchable spots on The Barracks.
Fixed an issue where the blacksmith would spawn floating on Last Stand.
Changes:
Changed the look of spotter visuals.
Neatened a few areas on the Barracks.
Neatened areas on Last Stand
Opening the Garderobe door, now opens the dinning room door also, on Last Stand.
Small upgrade to lighting.
Tweaks to game window.
Additions:
Added hit particles to enemies
Added more animations to Slimes.
Added new death animation for the Assassin.
Added a temporary universal sound effect to melee weapons.
Added ladder door in Entrance, on Last Stand.
Added a connection between Dinning room and Garderobe, on Last Stand.
Source
Changelog.gg summarizes and formats this update. How we read updates.
