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Steam News4 June 20261mo ago

DFP 1.0.6 Update

More fixes this week. Mostly dungeon-hardening, including a new internal dungeon-tester utility I am running before each build. Like a unit test for testing dungeon continuity.

Full notes

Full Dungeons of Freeport update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedMore fixes this week. Mostly dungeon-hardening, including a new internal dungeon-tester utility I am running before each build. Like a unit test for testing dungeon continuity.

Dungeons of Freeport changes

addedMore fixes this week. Mostly dungeon-hardening, including a new internal dungeon-tester utility I am running before each build. Like a unit test for testing dungeon continuity.

More fixes this week. Mostly dungeon-hardening, including a new internal dungeon-tester utility I am running before each build. Like a unit test for testing dungeon continuity.

(For the technically curious: it uses a heatmap calculating walkable distance for every tile in the level, from the entry stairs, counting only passable or destructable tiles or openable doors to ensure each down stairs can be reached from the entry stairs.)

This week my focus is on some more generation issues, the ghost currency fix, and a few other reported issues.

Source

Steam News / 4 June 2026

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