Full notes
Full Dungeons of Freeport update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Dungeons of Freeport changes
More fixes this week. Mostly dungeon-hardening, including a new internal dungeon-tester utility I am running before each build. Like a unit test for testing dungeon continuity.
(For the technically curious: it uses a heatmap calculating walkable distance for every tile in the level, from the entry stairs, counting only passable or destructable tiles or openable doors to ensure each down stairs can be reached from the entry stairs.)
This week my focus is on some more generation issues, the ghost currency fix, and a few other reported issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
