What changed
1 fix1 addition1 change0 removals
- Fixes
- Compatibility
- Gameplay
fixedWe've hardened the startup process to try and make it more resilient on first-launch when creating the game's dynamic state folders, and also fixed the perfect delve stat bug.
changed1.0.6 will fix a few dungeon generation bugs, and will be on the beta branch later on today. My plan is to keep these updates on the beta branch for most of a week before pushing it to main. So if you want the latest build, the public beta branch is there.
addedOnce I'm out of any remaining issues to fix, I'm going to work on a slightly larger update with some additional content. I'm still tossing up what yet, but my current plan is to add a little more to the food/cooking system, or perhaps some easter eggs to find in dungeons (figuratively speaking).
Dungeons of Freeport changes
fixedWe've hardened the startup process to try and make it more resilient on first-launch when creating the game's dynamic state folders, and also fixed the perfect delve stat bug.
changed1.0.6 will fix a few dungeon generation bugs, and will be on the beta branch later on today. My plan is to keep these updates on the beta branch for most of a week before pushing it to main. So if you want the latest build, the public beta branch is there.
addedOnce I'm out of any remaining issues to fix, I'm going to work on a slightly larger update with some additional content. I'm still tossing up what yet, but my current plan is to add a little more to the food/cooking system, or perhaps some easter eggs to find in dungeons (figuratively speaking).
Another update with a few fixes this week.
We've hardened the startup process to try and make it more resilient on first-launch when creating the game's dynamic state folders, and also fixed the perfect delve stat bug.
As for the next little while, and future updates:
1.0.6 will fix a few dungeon generation bugs, and will be on the beta branch later on today. My plan is to keep these updates on the beta branch for most of a week before pushing it to main. So if you want the latest build, the public beta branch is there.
Once I'm out of any remaining issues to fix, I'm going to work on a slightly larger update with some additional content. I'm still tossing up what yet, but my current plan is to add a little more to the food/cooking system, or perhaps some easter eggs to find in dungeons (figuratively speaking).