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Full notes
Full Dungeons of Edera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Dungeons of Edera changes
Hail Adventurers!
Releasing an exciting update that completely overhauls all the bosses in the game with new moves and a balancing pass, plus a brand new boss, The Death Knight. We've also added some more basic support for controllers so you can scroll through menus with the right stick with ease!
Check out the full details below
0.8.8.8
New Boss: Death Knight
Boss Overhaul: Every boss now has different attack patterns and combos and will use their spells more sparingly. Lots of Health, Stamina, and mana balancing, and some updates to the AI to change patterns for certain bosses.
Unique Weapons added for Bosses
Undead, Death Knight, and Big Orc boss voice lines added
Spider Boss model updated
Spider mob model updated
Death Balancing - Death on normal difficulty will only remove non soulbound items from inventory, you will now keep your equipped items regardless of soulbound status. Hard and Insane difficulty still removes ALL non-soundbound items
Dodge stamina cost now scales with Chest armor type
Character loading dead bug fix
UI focus issues in Character menu fixed
Mouse Wheel is no longer bound by default to change weapon
Fast travel to Null Harbor fixed
Shield Bash root motion removed
Additional Beard added to Character Creation
Character Creation hair colors darkened
Character Rotate button added in Character Creation Screen
other minor fixes
Tell us how you are enjoying the Early Access of Dungeons of Edera - your feedback is important to help make the game even better! Please take this survey and let us know your thoughts: https://forms.gle/31m4rfF1GGJGFsBQ9
What's coming up next? Check out our roadmap on trello!
Source
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