In this update1
Full notes
Full Dungeons of Edera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Performance
Dungeons of Edera changes
Hail Adventurers!
With this patch we are brining you the overhaul of Null Harbor and the Outskirts of Null Harbor dungeon done by our awesome level designer! These new maps will highlight the medieval Nordic culture that inspired the Sufract Clans faction! Along with this we have done a massive overhaul on optimizations to make each level more consistent in performance.
Check out the full details below
0.8.8.7
Null Harbor Hub overhauled
New Dungeon: Outskirts of Null Harbor
Previous Null Harbor dungeon repurposed as Trinity Bay Dungeon
Bosses will no longer immediately start casting spells on Intro
Barrel glow effect added to help identify which can be broken for gold and potions!
Fixed physics bug which had enemies sometimes launching on death
Optimization pass on all maps
Increased walkability of Shimmerspore and Chasm dungeons
Grentrep Forest boss module added
Item name input now resets when an item is crafted
Troll Boss intro animation added
other minor fixes
Tell us how you are enjoying the Early Access of Dungeons of Edera - your feedback is important to help make the game even better! Please take this survey and let us know your thoughts: https://forms.gle/31m4rfF1GGJGFsBQ9
What's coming up next? Check out our roadmap on trello!
Source
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