Full notes
Full Dungeon's Barrage update
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What changed
- UI and audio
Thank you for the support!
Hello, first of all thanks for the support on the game, it is really nice to see people liking and playing it.
About some bugs reported and they weren't fixed
I was informed of some bugs like pause button bugging on tutorials if you press esc again and some of the alchemist projectiles suddenly dissapearing, but since i'm away from my workspace for the holidays i can't fix the bugs right now, but be assured that they'll be fixed.
Game looking somewhat different from the screenshots
If you're seeing the game more pixelated than normal and the VFX are not blinding you, probably the game started without the ambient occlusion, bloom and antialiasing, if you want the game to look better at the expense of some GPU, just go to the options menu and check the bloom, ambient occlusion and antialiasing for a better look.
Controls and classes informations
I've also seen some people confused about the controls of the game and some basic mechanics, and i've got the feedback and will put the tutorials and descriptions of the classes in a much more clear way when i get back. For now, if you have any curiosity of how a class works, start the game, pause it and press the tutorials button on the pause menu, it'll show some information about the class that you're playing at the moment. That's it right now and again, thanks for the support and wait for more updates
If you have any feedback or suggestion, message me at my social media:
E-mail: bratuscontact@gmail.com Twitter: https://twitter.com/bratusq Facebook: http://facebook.com/dungeonsbarrage
Source
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