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Full Dungeon's Barrage update
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Repeated intro
Hello, i've been recently working on some updates for the game and since some people don't follow social media, i'll post here aswell.
What changed
- Balance
Lunar knight!
The lunar knight wields a scythe in combat, it was the first melee character that i've designed, so it is what a normal knight is supposed to be, tons of damage and health!
Solar knight!
Since i've done the lunar knight, some friends of mine suggested me doing its counterpart, so the solar knight was born. It uses a polearm with quick attacks and has a combo system. Its special is seen on the gif below, tons of damage in area and an epic explosion, it'll be known as the newcomers way to face the insane mode.
Shaman rework!
A lot of people complained how the shaman was pretty lackluster, so i've decided to rework it into a melee bruiser who can stretch its limbs. The runes mechanic will be kept, so expect some nice combat and variation.
Final considerations!
When i'm finished with the shaman, i'll try to implement joystick compability and a multiplayer mode, might take a while to implement but any update will be shown in our social media. Follow me on social media! For any updates, feedback or contact you can find me at: E-mail: bratuscontact@gmail.com Twitter: https://twitter.com/bratusq Facebook: http://facebook.com/dungeonsbarrage Instagram: @dungeons_barrage
Source
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