Full notes
Full Dungeons & Kingdoms: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Balance
- UI and audio
- Gameplay
- Events
Dungeons & Kingdoms: Prologue changes
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Build 0.83 Release Notes
This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.
change camera AA mode to FXAA from TAA as TAA was causing some flickering
Increase blueprint preview camera max zoom distance from 100 to 500
Increase blueprint preview camera max view distance from 100 to 1000
Increase freecamera (F3) move speed
Fix missing player menu (bottom left icon in HUD)
Fix load savegame not restoring player position
Increase Get Unstuck feature to place player 10m above ground instead of 2m
Raised sails on all sailing ship props
Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
Add several new prop build pieces:
- dock post with mooring
- over 20 prop buildings for the town set
- wheeled carts
- donkey
- 19 citizens and peasants
- Generic dirt ground and square
(use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere.
Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
Fix turning off survival in creative mode, it was still showing dialogue
Fix 3m vertical wall connector add foundation tag
Fix Roof windows not rotating when using alternate placement mode
Fix Build right panel position/top right corner
Modify Creative Mode context help, highlight some important controls
Add build piece ID to popup description to help with bug fixing
Add ground tag to dock ground block
Fix missing snap point for castle wall (30021) for castle door (30828)
Adjust colors for dirt ground pieces
Delay playlist change until gameplay scene fully loaded
Adjust collider on portcullis to prevent blocking player (30025)
Begin optimizing some of the larger/complex props
Improve loading text from save games to provide more responsive feedback
Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
Add two more horses as props, black (20177) and brown (20178)
Fix waddle fence to snap by category, allows other fences to snap
Fix error when loading some savegames related to updating the resources list in the Build Plan UI
Add new input/feature to turn snapping mode on/off when placing pieces
General updates to the AI, Character, and Animal systems
Fix performance on multiple character rigs due to internal missing UI
Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
Fix mapping for naked mesh on some rigs
Reduce party selection options for demo/beta
Change up building piece placement colors and effects
Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
Add player dialogue when interacting with trees
Source
Changelog.gg summarizes and formats this update. How we read updates.
