In this update3
Full notes
Full Dungeons & Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Dungeons & Kingdoms changes
The next build is in the public_beta branch. This adds new harvestable resources for stone for the upcoming stone build pieces in sandbox mode.
Highlights
Add new simple tool - Rockbreaker
Add new resources for breakable rock formations, several new rocks near beach
Add new resource Harvestable Boulder (5018)
Add new job Stoneworker for simple stone harvesting
Other Changes
Reduce model size/scale for flat shaped stone (5009) so it fits better inside new harvestable rock volumes
Remove carry properties from harvestable reed and einkorn items (5016, 5017) as these are only for harvesting from wild resources, not picking up as products
Include resources layer as walkable ground
Add solid background image to equipped player hotbar slots to improve visibility
Fix and update some item and weapon icons and descriptions
Change handcrafting job order to have chisel first, add Rockbreaker to list after stone axe
Fix issues with the cursor showing and/or causing player control to not work properly
Add new conditions to DEV UI player reset function to cover more scenarios
Configure small stone (5004) to always be excluded from navmesh cuts/updates
Autogenerate MoveTo workspot targets for all game units, helps with finding the best position for workers to harvest, handles reservations etc
Add gameunit setting to improve worker rotating to targets
Increase default NPC auto-recovery distance from 3 to 4
Known Issues
Pathing issues on some new rock formations for workers
Player cannot harvest flat shaped stone (missing player action)
Source
Changelog.gg summarizes and formats this update. How we read updates.
