In this update4
Full notes
Full Dungeons & Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Store
- Compatibility
Dungeons & Kingdoms changes
New build on the public_beta branch
Highlights
New harvestable resource - Wild Einkorn
Both harvestable water reeds and einkorn can be harvested for a new resource, straw
Straw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfort
Harvested vegetation is now saved and loaded correctly
Several harvestable resources have been hand painted to provide more items at the starting location as well as more natural looking distribution such as wild fields in the plains of the map
Release Notes
Rework how the vegetation and harvesting systems deal with instancing objects for both the player and workers. The goals is a more consistent and seamless interaction for both, and for the player to not be able to tell what is instanced and what isn't. This is necessary as new harvestable items are introduced as this enables more natural distribution of resources such as clusters of mushrooms in forested areas, and vast dense open fields of wild einkorn etc.
Remove staged resources on builder map and replace with only instanced resources, minor performance improvement.
Add player dialogue bark if they attempt an unknown action
Add straw/thatch harvesting jobs and handcrafting options
Move all harvestable resources to object pool management for better performance
Remove Reed from default Gatherer workplace
Remove isDefault field from assigned workplace product (also removed from savedata) as default products are now refreshed based on the original workplace definition
Fix product controls not working for Gatherer workplace, you can now pause individual resources
Add various controls for rigidbodies to help reduce the fly away effect on collision
Reduce harvester max target distance
Adjust harvester stop distance for some products
Fix harvester not respecting production ratios
Fix harvester not respecting distance limits
Add spawn position offsets to harvest manager spawns to reduce ground collision intersection
Enable save and load of vegetation data, fixes all vegetation/resources always respawning on load game
Add new bark when worker can't find something to harvest that is valid production, eg. no reeds in range
Increase max workers to 2 on build piece dirt floor (1201)
Fix unhandled movesets ending up in unarmed fighting stance
How to Access the public_beta build on Steam
See the official instructions from Steam https://partner.steamgames.com/doc/store/application/branches
Summary
Find the game in your library
Right click and select Properties
Select Betas from the list on the left (under Installed Files)
Select public_beta from the dropdown for Beta Participation
Steam will now download the public_beta version of the game
The public_beta will be kept up to date as new builds come out so you don't have to switch back to the default full game version. Just note that builds under public_beta may contain other bugs and issues not found in the full game.
The public_beta branch is used to test and preview upcoming changes so we can get bug reports and feedback before updating the full game version.
Source
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