Full notes
Full Dungeons & Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
New full game build 0.587
Highlights
New harvestable resource - Wild Einkorn
Both harvestable water reeds and einkorn can be harvested for a new resource, straw
Straw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfort
Harvested vegetation is now saved and loaded correctly
Several harvestable resources have been hand painted to provide more items at the starting location as well as more natural looking distribution such as wild fields in the plains of the map
11 new build pieces configured for sandbox including interior stairs! Now you can build multi-story buildings.
Release Notes
Rework how the vegetation and harvesting systems deal with instancing objects for both the player and workers. The goals is a more consistent and seamless interaction for both, and for the player to not be able to tell what is instanced and what isn't. This is necessary as new harvestable items are introduced as this enables more natural distribution of resources such as clusters of mushrooms in forested areas, and vast dense open fields of wild einkorn etc.
Remove staged resources on builder map and replace with only instanced resources, minor performance improvement.
Add player dialogue bark if they attempt an unknown action
Add straw/thatch harvesting jobs and handcrafting options
Move all harvestable resources to object pool management for better performance
Remove Reed from default Gatherer workplace
Remove isDefault field from assigned workplace product (also removed from savedata) as default products are now refreshed based on the original workplace definition
Fix product controls not working for Gatherer workplace, you can now pause individual resources
Add various controls for rigidbodies to help reduce the fly away effect on collision
Reduce harvester max target distance
Adjust harvester stop distance for some products
Fix harvester not respecting production ratios
Fix harvester not respecting distance limits
Add spawn position offsets to harvest manager spawns to reduce ground collision intersection
Enable save and load of vegetation data, fixes all vegetation/resources always respawning on load game
Add new bark when worker can't find something to harvest that is valid production, eg. no reeds in range
Increase max workers to 2 on build piece dirt floor (1201)
Fix unhandled movesets ending up in unarmed fighting stance
Remove old news entries from main menu
9 new build pieces that use straw, 2 new build pieces for interior stairs so you can - now build multiple stories
Fix typo in hints "Some UI will show the cursor…"
Fix error where workers could stall trying to find a comfort source when all sources were reserved
Hide pending build pieces counter text and hint panel when hiding all UI
Known Issues
Some build pieces don't show construction progression correctly. Note they can still be completed correctly.
NPCs don't position correctly for some comfort sources, eg. they don't stay in the correct position when sleeping in a bed
Source
Changelog.gg summarizes and formats this update. How we read updates.
