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Steam News17 November 20257mo ago

New build 0.569 - EA release build

Final build ready for EA release, v0.569 Note the DEMO is being updated to match this build.

In this update1

Full notes

Full Dungeons & Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes15 additions9 changes3 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
changedFinal build ready for EA release, v0.569Note the DEMO is being updated to match this build.
addedFinal build ready for EA release, v0.569Major rework to tutorial, new stages, changed stages
changedFinal build ready for EA release, v0.569Cleanup last wave of escalating encounter
fixedFinal build ready for EA release, v0.569Fix inventory UI not clearing items properly
fixedFinal build ready for EA release, v0.569Fix errors when assigning loot on adventure exit
addedFinal build ready for EA release, v0.569Add inventory full/go unload logic to builder behaviour

Dungeons & Kingdoms changes

changedNote the DEMO is being updated to match this build.
addedMajor rework to tutorial, new stages, changed stages
changedCleanup last wave of escalating encounter
fixedFix inventory UI not clearing items properly
fixedFix errors when assigning loot on adventure exit

Final build ready for EA release, v0.569

Note the DEMO is being updated to match this build.

  • Major rework to tutorial, new stages, changed stages

  • Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement

  • Cleanup last wave of escalating encounter

  • Fix inventory UI not clearing items properly

  • Fix errors when assigning loot on adventure exit

  • Add inventory full/go unload logic to builder behaviour

  • Remove small wooden crate from default handcrafter job

  • Fix handcrafting step that was skipping pickup 2 stones

  • Add some missing key inputs to tutorial titles

  • Add content warning message for demo builds

  • Add in escalating random encounter Goblin Camp with 6 levels

  • Fix issues preventing tutorial completion

  • replace progress bar on opening splash screen, remove text

  • Fix prison cage door gameunit name (16002)

  • Fix name of game unit Wood Log Roof End Trim (7004)

  • Add keybinding and shortcut for Drop All Carry Items (default U), add to player HUD input tips

  • Cleanup action pointer UI

  • Fix carry items not getting picked up when in combat stance

  • Add a lighter set of audio sounds for announcement messages

  • Adjust some audio clip volume levels for announcement messages

  • Allow sleep until dawn/skip to next day at any time

  • Fix errors when opening inventory UI for containers that are in open storage

  • Add abstraction to getting a game unit's icon, could be build piece, could be product etc

  • Fix keybind for Adventures UI (default N)

  • Increase navmesh cut for open storage (13001) and fix target collider affecting highlight

  • Fix inventory UI headers not showing popup for build pieces

  • Fix action point HUD not closing when doing player NPC actions

  • Several changes and improvements for tree actions now allowing the player to help NPCs for both felling and bucking

  • Increase minimum tree scale from 1.2 to 1.4

  • Add missing collider to some ground sections of adventures

  • All characters now track their original spawn position and use that when getting unstuck

  • Support new quest stage objective types for tracking input, building blueprints

  • Fix character allowing input while dialogue UI is open

  • Cleanup load savegame window, hide "no saves" text until needed, clear list properly before showing UI

  • Handle uncommon error when trying to create new savegame

  • Add keymappings for toggle cursor and show cursor

  • Hide take Control button on people list rows, it's a future unlockable skill

  • Fix broken keymapping for builder toggle destruction mode (default "=")

  • Add logic to felled trees to enable their falling physics when branches are broken

  • Fix colliders for two handed sword (1037) causing character drifting for Lone Hero party selection

  • Remove Klubba (1051) from first adventure for now as it has issues

  • Add temp armor drops in adventure until corpse looting is fixed

  • update some loot armor items in first adventure

  • Change gameunit to allow init in editor so armor items can be placed in game world

  • Fix goblin large combat holder positions

Source

Steam News / 17 November 2025

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