In this update1
Full notes
Full Dungeons & Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Dungeons & Kingdoms changes
Final build ready for EA release, v0.569
Note the DEMO is being updated to match this build.
Major rework to tutorial, new stages, changed stages
Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement
Cleanup last wave of escalating encounter
Fix inventory UI not clearing items properly
Fix errors when assigning loot on adventure exit
Add inventory full/go unload logic to builder behaviour
Remove small wooden crate from default handcrafter job
Fix handcrafting step that was skipping pickup 2 stones
Add some missing key inputs to tutorial titles
Add content warning message for demo builds
Add in escalating random encounter Goblin Camp with 6 levels
Fix issues preventing tutorial completion
replace progress bar on opening splash screen, remove text
Fix prison cage door gameunit name (16002)
Fix name of game unit Wood Log Roof End Trim (7004)
Add keybinding and shortcut for Drop All Carry Items (default U), add to player HUD input tips
Cleanup action pointer UI
Fix carry items not getting picked up when in combat stance
Add a lighter set of audio sounds for announcement messages
Adjust some audio clip volume levels for announcement messages
Allow sleep until dawn/skip to next day at any time
Fix errors when opening inventory UI for containers that are in open storage
Add abstraction to getting a game unit's icon, could be build piece, could be product etc
Fix keybind for Adventures UI (default N)
Increase navmesh cut for open storage (13001) and fix target collider affecting highlight
Fix inventory UI headers not showing popup for build pieces
Fix action point HUD not closing when doing player NPC actions
Several changes and improvements for tree actions now allowing the player to help NPCs for both felling and bucking
Increase minimum tree scale from 1.2 to 1.4
Add missing collider to some ground sections of adventures
All characters now track their original spawn position and use that when getting unstuck
Support new quest stage objective types for tracking input, building blueprints
Fix character allowing input while dialogue UI is open
Cleanup load savegame window, hide "no saves" text until needed, clear list properly before showing UI
Handle uncommon error when trying to create new savegame
Add keymappings for toggle cursor and show cursor
Hide take Control button on people list rows, it's a future unlockable skill
Fix broken keymapping for builder toggle destruction mode (default "=")
Add logic to felled trees to enable their falling physics when branches are broken
Fix colliders for two handed sword (1037) causing character drifting for Lone Hero party selection
Remove Klubba (1051) from first adventure for now as it has issues
Add temp armor drops in adventure until corpse looting is fixed
update some loot armor items in first adventure
Change gameunit to allow init in editor so armor items can be placed in game world
Fix goblin large combat holder positions
Source
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