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Steam News12 November 20257mo ago

New Demo Build 0.558

Demo Build 0.558 You can now save tutorial progress! Change order of default action stages on prison cage door (16002) to move Lock to secondary, Fix issues with some adventure triggers causing collision, move all to tr

Full notes

Full Dungeons & Kingdoms update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedDemo Build 0.558 You can now save tutorial progress! Change order of default action stages on prison cage door (16002) to move Lock to secondary, Fix issues with some adventure triggers causing collision, move all to triggers layer, Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results, Fix targeting prisoners not allowing dialogue, Fix game unit GUID settings for dialogue conditions which could break prisoner dialogue, Fix action stage menu not showing in adventure scenes, Fix incorrect community for prison cage in missing crewman adventure, Fix hand carry offset position for key ring (4004), Fix prisoner assignment on adventure start, Disable autosaves by default until they can be optimized, use manual save or quicksave (F7), Fix followers to not break behaviour when they can't find a weapon, Fix allied combat behaviour to not break when they can't find a weapon, they can fight unarmed, Fix scene issues with missing crewman adventure, some missing ground colliders, add a few more torchers leading to boss cave, Fix several weapons with incorrect internal links preventing NPCs from recognizing them for pickup, Fix DEV UI scrollview height, Fix follower combat max view distance checks, Remove random encounter adventure for now, Fix quest adventure issues preventing adventure from being completed, Fix followers not loading in adventure UIs correctly, Reset follower behaviours when teleporting so they aren't stuck chasing a target location they should no longer reach, Add ability to save quest progress data, Finish quest progress save/load, Advance wiring up first adventure completion, Add optimization warning to Autosave game setting, Add new dialogue condition QuestIsStarted, First adventure can now be completed, Fix NPC task to find comfort sources to allow ally sources,

Dungeons & Kingdoms changes

addedDemo Build 0.558 You can now save tutorial progress! Change order of default action stages on prison cage door (16002) to move Lock to secondary, Fix issues with some adventure triggers causing collision, move all to triggers layer, Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results, Fix targeting prisoners not allowing dialogue, Fix game unit GUID settings for dialogue conditions which could break prisoner dialogue, Fix action stage menu not showing in adventure scenes, Fix incorrect community for prison cage in missing crewman adventure, Fix hand carry offset position for key ring (4004), Fix prisoner assignment on adventure start, Disable autosaves by default until they can be optimized, use manual save or quicksave (F7), Fix followers to not break behaviour when they can't find a weapon, Fix allied combat behaviour to not break when they can't find a weapon, they can fight unarmed, Fix scene issues with missing crewman adventure, some missing ground colliders, add a few more torchers leading to boss cave, Fix several weapons with incorrect internal links preventing NPCs from recognizing them for pickup, Fix DEV UI scrollview height, Fix follower combat max view distance checks, Remove random encounter adventure for now, Fix quest adventure issues preventing adventure from being completed, Fix followers not loading in adventure UIs correctly, Reset follower behaviours when teleporting so they aren't stuck chasing a target location they should no longer reach, Add ability to save quest progress data, Finish quest progress save/load, Advance wiring up first adventure completion, Add optimization warning to Autosave game setting, Add new dialogue condition QuestIsStarted, First adventure can now be completed, Fix NPC task to find comfort sources to allow ally sources,
  1. Demo Build 0.558 You can now save tutorial progress!

    • Change order of default action stages on prison cage door (16002) to move Lock to secondary,

    • Fix issues with some adventure triggers causing collision, move all to triggers layer,

    • Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results,

    • Fix targeting prisoners not allowing dialogue,

    • Fix game unit GUID settings for dialogue conditions which could break prisoner dialogue,

    • Fix action stage menu not showing in adventure scenes,

    • Fix incorrect community for prison cage in missing crewman adventure,

    • Fix hand carry offset position for key ring (4004),

    • Fix prisoner assignment on adventure start,

    • Disable autosaves by default until they can be optimized, use manual save or quicksave (F7),

    • Fix followers to not break behaviour when they can't find a weapon,

    • Fix allied combat behaviour to not break when they can't find a weapon, they can fight unarmed,

    • Fix scene issues with missing crewman adventure, some missing ground colliders, add a few more torchers leading to boss cave,

    • Fix several weapons with incorrect internal links preventing NPCs from recognizing them for pickup,

    • Fix DEV UI scrollview height,

    • Fix follower combat max view distance checks,

    • Remove random encounter adventure for now,

    • Fix quest adventure issues preventing adventure from being completed,

    • Fix followers not loading in adventure UIs correctly,

    • Reset follower behaviours when teleporting so they aren't stuck chasing a target location they should no longer reach,

    • Add ability to save quest progress data,

    • Finish quest progress save/load,

    • Advance wiring up first adventure completion,

    • Add optimization warning to Autosave game setting,

    • Add new dialogue condition QuestIsStarted,

    • First adventure can now be completed,

    • Fix NPC task to find comfort sources to allow ally sources,

Source

Steam News / 12 November 2025

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