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Steam News24 July 202627d ago

Final Demo Update/Overhaul

Today was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game.

Full notes

Full Dungeons & Dummies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Compatibility
  • Store
removedToday was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game. This demo will stay up for the foreseeable future to help players decided whether or not my game is for them before buying the full game. With that being said, loot tables, available items, and quest have been drastically cut for the demo. The demo now features the first 4 floors instead of just the first 3. The demo now features the following:
addedThe game now features plenty of new UI/World UI elements to help you better enjoy your playthrough, such as:
changedSpell detail cards in the attuner
changed"Loot All" button on loot containers
changedJukebox in the settings menu to listen to our music while in Town/Dungeon
changedOn-screen keyboard for controller players who are not in big picture mode

Dungeons & Dummies changes

removedToday was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game. This demo will stay up for the foreseeable future to help players decided whether or not my game is for them before buying the full game. With that being said, loot tables, available items, and quest have been drastically cut for the demo. The demo now features the first 4 floors instead of just the first 3. The demo now features the following:
addedThe game now features plenty of new UI/World UI elements to help you better enjoy your playthrough, such as:
changedSpell detail cards in the attuner
changed"Loot All" button on loot containers
changedJukebox in the settings menu to listen to our music while in Town/Dungeon

Today was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game. This demo will stay up for the foreseeable future to help players decided whether or not my game is for them before buying the full game. With that being said, loot tables, available items, and quest have been drastically cut for the demo. The demo now features the first 4 floors instead of just the first 3. The demo now features the following:

The game now features plenty of new UI/World UI elements to help you better enjoy your playthrough, such as:

  • Item comparison cards

  • Spell detail cards in the attuner

  • Ability to toggle on a visual indicator of your aggro range

  • "Loot All" button on loot containers

  • Player name cards above players head(these can be toggled off)

  • Jukebox in the settings menu to listen to our music while in Town/Dungeon

  • On-screen keyboard for controller players who are not in big picture mode

  • "Welcome first time players" pop-up that prompts you to optionally view the tutorials

  • Full tutorial section with video tutorials complete with voice over / subtitles

  • Checkbox to enable experimental 16 player lobby creation

  • Overhauled the controller cursor, no more annoying vanishing cursor

  • Floor information board in-game that now shows what enemies/boss to expect + the floor theme name

  • Quest indicators on NPCs. Now you will know an NPCs quest status just from glancing at them

  • All NPC shops now have shop labels

    New gameplay features:

  • Push-to-Talk (key/button bind is fixed for now, but I'm working on making it customizable)

  • New loot interactions to indicate what has been looted, chest open, bookshelves crumble

  • NavRat - A new item every player starts with that can guide lost players through the dungeon

  • Reworked networking for better client-side hit detection

Source

Steam News / 24 July 2026

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