In this update3
Full notes
Full Dungeons & Drivers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Maps
- Balance
Dungeons & Drivers changes
TL;DR
Improvements
Bug Fixes
First and foremost, we would like to thank everyone who visited our booth at Gamescom LatAm! It was incredible to meet you all in person and receive your valuable live feedback. We were so happy with the warm reception, the fun we had, and all the conversations we shared during the event. Using the feedback and suggestions we received during our showcase, we've rolled out an update with some priority and quick improvements and fixes to make the game even more fun for you!
Here’s what’s new in this version:
Improvements
The button for selecting card upgrades in the middle has been changed from X to △.
The Zoom In and Zoom Out functions are now performed by holding down the L1 and R1 buttons, respectively, eliminating the need for repeated presses.
Added the functionality to return to the previous menu by pressing the ◯ button.
Menus now display the corresponding controller action button when an item is selected.
Fixed an issue where menus could be left without any option selected.
Removed the collision from quest chests, as it did not add to the gameplay experience and could be obstructive.
Made an adjustment to the Shadow Element, which was more powerful than intended.
Bug Fixes
When a mission is failed, the side menu now correctly removes the mission from the active quest list.
The button to open the menu when pausing the game has been changed from △ to L1. Additionally, we fixed a bug that allowed the menu to be opened even when the game was not paused.
Fixed an issue that allowed players to access the orc area by climbing a wall unintentionally.
Adjusted the animation of the Abomination of Ïsel to ensure a smoother transition between attacks.
Made adjustments to the positioning of some safe spawn points, which were occasionally located inside walls when trying to exit the map.
Implemented improvements to wall collision, aiming to reduce situations where the player could get stuck.
The description of the Fire element has been updated to clarify that damage is applied to enemies.
When pausing the game during upgrade selection, the attribute upgrade tip has been removed (as this functionality has no use now).
The experience bar now correctly displays progress on the “unlocks” screen.
Adjusted the upgrade text displayed above the car in cases of upgrades with fractional values.
The description of the mission to stay close to the chest now shows the total mission time.
Source
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