What changed
2 fixes3 additions8 changes0 removals
- Store
- Gameplay
- Performance
- Balance
- Fixes
addedTavern Tales, New Quest AvailableTavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.
addedTavern Tales, New Quest AvailableNow Available! Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble is level 5 on Heroic difficulty and level 28 on Epic difficulty.
changedTavern Tales, New Quest AvailableCovered Culvert - City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.
changedGeneral changesAdjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time."
fixedGeneral changesFixed the generator scaling in a number of dungeons that weren't spawning enough monsters on elite/reaper
changedGeneral changesDen of Vipers - Several balance and bug changes have been made as follows:
Dungeons & Dragons Online® changes
addedTavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.
addedNow Available! Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble is level 5 on Heroic difficulty and level 28 on Epic difficulty.
changedCovered Culvert - City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.
changedAdjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time."
fixedFixed the generator scaling in a number of dungeons that weren't spawning enough monsters on elite/reaper
Update 73.1 Release Notes
Here are the release notes for Update 73.1, released on Wednesday, April 16th, 2025.
Of Special Note:
Tavern Tales, New Quest Available
Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.
Now Available! Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble is level 5 on Heroic difficulty and level 28 on Epic difficulty.
Debuts April 30th:
Covered Culvert - City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.
Debuts May 14th:
Sleeping with the Fishes - Things are getting tense in the Stormreach Fish Market as local Sahuagin struggle with the Kobold Union for control. Bring order to the chaos in an adventure with multiple possible endings! Speak with Aramond d'Lyrandar in the Lower Harbor near where you arrive from Korthos Island to get started. Sleeping with the Fishes will be level 3 on Heroic difficulty and level 35 on Legendary difficulty.
News and Notes:
General changes
Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time."
Fixed the generator scaling in a number of dungeons that weren't spawning enough monsters on elite/reaper
Den of Vipers - Several balance and bug changes have been made as follows:
Hydra physical bite damage greatly reduced
Hydra armor class on elite modestly reduced
Impact splash crushing damage from turning drastically reduced
Death Watch Skulls do less damage and tick less fast. The Hydra now greatly prefers to spawn its Watchers on targets who are not in melee range
Hydra acid stacking dot and general spell attack damage also reduced
Hydra now has true sight as is standard on raid bosses.
One of the hydras attacks that wasn't hitting quite at the range it was before now has been fixed.
Hydra inflict mist to the raid more if you kite me to much behavior is