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Steam News30 June 20206y ago

Weapons of Renown, Patch 1.9

Happy Summer Sale! Today's patch has some potent new content for players in the late or post game, an update to the Dungeon Dervish mastery, and bug fixes for everyone. Lots of words here!

In this update3

Full notes

Full Dungeonmans update

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What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedHappy Summer Sale!Today's patch has some potent new content for players in the late or post game, an update to the Dungeon Dervish mastery, and bug fixes for everyone.
changedWeapons of RenownThe most powerful weapons and armor of Dungeonmans are soaked in legend, storied implements of war that tell tales of conquests long past. It is time for the mighty heroes of today to get a chance to pen their own legends as well.
addedWeapons of RenownMix it up with enough Ancient Kings and you might find Chronicles of Renown Unwritten , an item that lets you take a five-star (or better!) weapon and begin a mighty tale of legend. You can rename the item , and even write your own flavor text . The item then increases in star rank, scaling up its damage slightly and allowing for one more enchantment scroll. You also get to pick one of three renowned suffixes that have unique effects outside of any other enchantment. Now for the best part: the weapon gains Renown XP when you defeat further Ancient Kings or bosses of sufficiently tough Adventure Maps . Earn enough Renown XP and the weapon ranks up, giving you more damage, another star, AND the option of upgrading one of your titles or adding a new one on.
changedWeapons of RenownMore details down at the bottom of the notes, but the short version is this: swords can level up now too, and as you push deeper into more difficult Adventure Maps, you can continue to enchant and evolve your weapon of choice.
addedGreat Foes ForgottenThere's a new champion type one step above Ancient King, an Echo From Time Unknowable . Like AKs, they're powered up versions of the base monster, but they come packed with powers that bend space and time. They also have new music and are introduced with a special dialog, so there's no mistaking that you are in for a tremendous fight. Pay attention to everything, and expect difficult surprises. Defeating one of those foes is certainly a feat of great renown.
changedDungeon DervishRazor Fury has a two tile range movement range instead of one. Still doesn't let you go through enemies. The damage reduction on the whirlwind attack has been eased a little, and the stance it puts you in has been powered up significantly, with increased damage and duration . You'll use this move often, first as an opener, and then to make calculated movements weaving in and out of groups while slashing them apart and increasing Tempo.

Dungeonmans changes

  • Ancientmap
addedToday's patch has some potent new content for players in the late or post game, an update to the Dungeon Dervish mastery, and bug fixes for everyone.
changedThe most powerful weapons and armor of Dungeonmans are soaked in legend, storied implements of war that tell tales of conquests long past. It is time for the mighty heroes of today to get a chance to pen their own legends as well.
addedMix it up with enough Ancient Kings and you might find Chronicles of Renown Unwritten , an item that lets you take a five-star (or better!) weapon and begin a mighty tale of legend. You can rename the item , and even write your own flavor text . The item then increases in star rank, scaling up its damage slightly and allowing for one more enchantment scroll. You also get to pick one of three renowned suffixes that have unique effects outside of any other enchantment. Now for the best part: the weapon gains Renown XP when you defeat further Ancient Kings or bosses of sufficiently tough Adventure Maps . Earn enough Renown XP and the weapon ranks up, giving you more damage, another star, AND the option of upgrading one of your titles or adding a new one on.
changedMore details down at the bottom of the notes, but the short version is this: swords can level up now too, and as you push deeper into more difficult Adventure Maps, you can continue to enchant and evolve your weapon of choice.
addedThere's a new champion type one step above Ancient King, an Echo From Time Unknowable . Like AKs, they're powered up versions of the base monster, but they come packed with powers that bend space and time. They also have new music and are introduced with a special dialog, so there's no mistaking that you are in for a tremendous fight. Pay attention to everything, and expect difficult surprises. Defeating one of those foes is certainly a feat of great renown.

Happy Summer Sale!

Today's patch has some potent new content for players in the late or post game, an update to the Dungeon Dervish mastery, and bug fixes for everyone.

Lots of words here! If you have questions after, don't hesitate to swing by the Dungeonfans Academy Discord!

Weapons of Renown

The most powerful weapons and armor of Dungeonmans are soaked in legend, storied implements of war that tell tales of conquests long past. It is time for the mighty heroes of today to get a chance to pen their own legends as well.

Mix it up with enough Ancient Kings and you might find Chronicles of Renown Unwritten, an item that lets you take a five-star (or better!) weapon and begin a mighty tale of legend. You can rename the item, and even write your own flavor text. The item then increases in star rank, scaling up its damage slightly and allowing for one more enchantment scroll. You also get to pick one of three renowned suffixes that have unique effects outside of any other enchantment. Now for the best part: the weapon gains Renown XP when you defeat further Ancient Kings or bosses of sufficiently tough Adventure Maps. Earn enough Renown XP and the weapon ranks up, giving you more damage, another star, AND the option of upgrading one of your titles or adding a new one on.

More details down at the bottom of the notes, but the short version is this: swords can level up now too, and as you push deeper into more difficult Adventure Maps, you can continue to enchant and evolve your weapon of choice.

Great Foes Forgotten

Powerful Ancient Kings lurk in the deepest and darkest dungeons, the stubborn will of history's greatest conquerors, and have long been some of the strongest enemies known to Mans. Even so, Ancient Kings were once simply Kings, and they too looked back on distant legend. Something so truly and incalculably ancient could only be a distant echo of its true power over the countless generations since... but should many such echoes gather at once, the force would be overwhelming.

There's a new champion type one step above Ancient King, an Echo From Time Unknowable. Like AKs, they're powered up versions of the base monster, but they come packed with powers that bend space and time. They also have new music and are introduced with a special dialog, so there's no mistaking that you are in for a tremendous fight. Pay attention to everything, and expect difficult surprises. Defeating one of those foes is certainly a feat of great renown.

Dungeon Dervish

The dual wielding tree was a little lackluster, and didn't do anything particularly well. It seemed like the fate of a dervish was to have two great melee weapons, and only use them as a last resort while kiting enemies through the dungeon with an enchanted bow.

* Razor Fury has a two tile range movement range instead of one. Still doesn't let you go through enemies. The damage reduction on the whirlwind attack has been eased a little, and the stance it puts you in has been powered up significantly, with increased damage and duration. You'll use this move often, first as an opener, and then to make calculated movements weaving in and out of groups while slashing them apart and increasing Tempo.

* While dual wielding, your parry effects have a chance to fire when you dodge. This is a big change

Source

Steam News / 30 June 2020

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