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Steam News21 December 20178y ago

1.7.12 4K RES OMG also other stuff

1.7.12 is live and DUNGEONMANS SHOULD BE PLAYABLE AT 4K RESOLUTION. FINALLY. HELP MY CAPS BUTTON IS STU ok ok phew.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changed1.7.12 is live and DUNGEONMANS SHOULD BE PLAYABLE AT 4K RESOLUTION. FINALLY. HELP MY CAPS BUTTON IS STU ok ok phew. What happens now is that the game resolution caps at 1920x1080, and will fill your monitor at that size. Meaning the UI should be readable, and there won't be a million miles of empty space in the backpack UI when you open it.
changedSmall Mouse ChangesMouse behavior for movement has changed slightly. The biggest change is that no action executed adjacent to you will result in more than one move/step/action. Previously it was possible to click once and step more than one step, or attack and then move, both of which were unintended actions that have cost players many HP in damage when surrounded. Note that moving the mouse away and holding it down will still make your hero run. However, even then, once your hero reaches the mouse, you'll stop moving. Before, you'd do a silly dance.
addedAlmanac News!There will be a full post about this later, but new Almanac content has been added. Two (or three? I already forgot) more layout pages with real actual bestiary information on Bandits, Punks, Snakes, Undeads, and Warlords. There's also a 40+ page document of work-in-progress Almanac writing that reads like the actual Almanac would read. If you really dig on the Almanac, check it out.

Dungeonmans changes

changed1.7.12 is live and DUNGEONMANS SHOULD BE PLAYABLE AT 4K RESOLUTION. FINALLY. HELP MY CAPS BUTTON IS STU ok ok phew. What happens now is that the game resolution caps at 1920x1080, and will fill your monitor at that size. Meaning the UI should be readable, and there won't be a million miles of empty space in the backpack UI when you open it.
changedMouse behavior for movement has changed slightly. The biggest change is that no action executed adjacent to you will result in more than one move/step/action. Previously it was possible to click once and step more than one step, or attack and then move, both of which were unintended actions that have cost players many HP in damage when surrounded. Note that moving the mouse away and holding it down will still make your hero run. However, even then, once your hero reaches the mouse, you'll stop moving. Before, you'd do a silly dance.
addedThere will be a full post about this later, but new Almanac content has been added. Two (or three? I already forgot) more layout pages with real actual bestiary information on Bandits, Punks, Snakes, Undeads, and Warlords. There's also a 40+ page document of work-in-progress Almanac writing that reads like the actual Almanac would read. If you really dig on the Almanac, check it out.

1.7.12 is live and DUNGEONMANS SHOULD BE PLAYABLE AT 4K RESOLUTION. FINALLY. HELP MY CAPS BUTTON IS STU ok ok phew. What happens now is that the game resolution caps at 1920x1080, and will fill your monitor at that size. Meaning the UI should be readable, and there won't be a million miles of empty space in the backpack UI when you open it.

Dungeonmans Works on 4K Monitors Now

Did you scroll past that first paragraph? You should not.

Small Mouse Changes

Mouse behavior for movement has changed slightly. The biggest change is that no action executed adjacent to you will result in more than one move/step/action. Previously it was possible to click once and step more than one step, or attack and then move, both of which were unintended actions that have cost players many HP in damage when surrounded. Note that moving the mouse away and holding it down will still make your hero run. However, even then, once your hero reaches the mouse, you'll stop moving. Before, you'd do a silly dance.

Almanac News!

There will be a full post about this later, but new Almanac content has been added. Two (or three? I already forgot) more layout pages with real actual bestiary information on Bandits, Punks, Snakes, Undeads, and Warlords. There's also a 40+ page document of work-in-progress Almanac writing that reads like the actual Almanac would read. If you really dig on the Almanac, check it out.

Join the Discord and talk about the game / yell at me

This is the best place to get dmans updates as well as bug fixes, advice, science, and discussion of the best Final Fantasy, which is 12. https://discord.gg/0tYnHDpQ7v9rViPD

Source

Steam News / 21 December 2017

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