HomeGamesUpdatesPricingMethodology
Steam News17 October 20178y ago

Horseless Headsmans Patch 2017

The Horseless Headsman Returns! He's back (or maybe he never left) and there's a little something new this year.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions3 changes5 removals
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
addedThe Horseless Headsman Returns!He's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.
fixedLine of Sight ImprovementsTargeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.
removedRedistribution of HealthNo longer targets enemies out of LOS
changedRedistribution of HealthImproved audio/visual effects
changedRedistribution of HealthWill sum all the health leeched and lost before applying it to the caster
addedCombat ChangesWizard staves can now parry, Fists cannot.

Dungeonmans changes

addedHe's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.
fixedTargeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.
removedNo longer targets enemies out of LOS
changedImproved audio/visual effects
changedWill sum all the health leeched and lost before applying it to the caster

The Horseless Headsman Returns!

He's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.

Line of Sight Improvements

Targeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.

Redistribution of Health

  • No longer targets enemies out of LOS

  • Improved audio/visual effects

  • Will sum all the health leeched and lost before applying it to the caster

Combat Changes

  • Wizard staves can now parry, Fists cannot.

  • Dungeon Dervish powers can no longer be used with fists, and require a 1H weapon in each hand.

  • Debug code that allowed anyone to always equip staff + 1h was still lingering in the game. Whoops. It is gone now.

  • Many delayed attacks -- attacks that happened as part of animations during a special power -- were NOT using the offhand. They are now.

  • Most status effects that require armor will go away when you change out a piece of armor, even if they are the same type.

Bug Fixes/QoL

  • Scrolls of Armor Ascension now properly deliver top-shelf armor mods.

  • UI Fix: clicking on consumables in hotbars while the Use Item window is open won't toss your items in the trash.

  • Status Effect display should be a little more responsive when removing effects.

  • The "Belt" slot, that little box in the bottom right, no longer accepts any items. It will again soon!

  • Deep Rolled the Thunder is no longer usable in the Overworld.

  • Certain legendary items that weren't showing up in the Armor tab will do so now.

Source

Steam News / 17 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.