What changed
0 fixes0 additions1 change1 removal
changedI'm going to be away from the office for five whole days, but wanted to put a build up anyway. It's in a secret beta folder. If you know how to activate Steam game betas, the code is:
removedChangesVerbose Mode for the combat log. Right now it should crunch multi-line combat damage number text into smaller format. Change this value in the Options menu, and see how it feels. Performance Fixes for Forest areas and Fallen Castles. Both zones should run a little faster now, especially on area load, and the boss encounters in Fallen Castles should maybe run a little better. Maybe. Scroll of Combat Blinking now no longer soaks up 100 extra AP, *and* you can use it under the shadow of your own no-teleport banner.
Dungeonmans changes
changedI'm going to be away from the office for five whole days, but wanted to put a build up anyway. It's in a secret beta folder. If you know how to activate Steam game betas, the code is:
removedVerbose Mode for the combat log. Right now it should crunch multi-line combat damage number text into smaller format. Change this value in the Options menu, and see how it feels. Performance Fixes for Forest areas and Fallen Castles. Both zones should run a little faster now, especially on area load, and the boss encounters in Fallen Castles should maybe run a little better. Maybe. Scroll of Combat Blinking now no longer soaks up 100 extra AP, *and* you can use it under the shadow of your own no-teleport banner.
I'm going to be away from the office for five whole days, but wanted to put a build up anyway. It's in a secret beta folder. If you know how to activate Steam game betas, the code is:
loliminkalispell
If you do not know how, you must discover how, or this knowledge is hidden from you. Seek, research, barter with friends, or steal it from the minds of the weakwilled.
Changes
Verbose Mode for the combat log. Right now it should crunch multi-line combat damage number text into smaller format. Change this value in the Options menu, and see how it feels. Performance Fixes for Forest areas and Fallen Castles. Both zones should run a little faster now, especially on area load, and the boss encounters in Fallen Castles should maybe run a little better. Maybe. Scroll of Combat Blinking now no longer soaks up 100 extra AP, *and* you can use it under the shadow of your own no-teleport banner.