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Steam News28 March 20179y ago

1.5.1 Bugfix Patch

1.5.1 Bugfix Patch Here's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions11 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
changed1.5.1 Bugfix PatchHere's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.
changedDeath Log / Final ReportWhen your hero dies, you'll have an opportunity to check the final messages in the combat log as well as your final gear loadout and stats. There's also a report that details what went down at the end and has some tips that may or may not help you in future tough situations. Feedback welcome!
changedNew Overworld Map!The Overworld map has been overhauled, with a cleaner presentation and the ability to toggle various settings, allowing you to see only the location types you're interested in. Again, feedback welcome!
addedAcademy FacultyStaff at the Academy, living or otherwise, should no longer overlap in the skills they teach. This only applies to new faculty, if you have current ones in the Academy they will be unchanged.
addedFallen Castle OvergrowthTrees that have the audacity to block off areas of a Fallen Castle map can now be terminated with extreme prejudice. You'll see.
addedStuck Boss Mega Action Fury BugSome players are reporting situations where roadblock bosses don't die when they are killed, but instead stand still and don't act. If the player then leaves that area and returns, the monster goes completely nuts and takes 1000 actions to beat the player down. I have not been able to reproduce this locally! However, I've added some new checks and guards against this to prevent it from happening, we'll see if they work.

Dungeonmans changes

  • Ancientmap
changedHere's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.
changedWhen your hero dies, you'll have an opportunity to check the final messages in the combat log as well as your final gear loadout and stats. There's also a report that details what went down at the end and has some tips that may or may not help you in future tough situations. Feedback welcome!
changedThe Overworld map has been overhauled, with a cleaner presentation and the ability to toggle various settings, allowing you to see only the location types you're interested in. Again, feedback welcome!
addedStaff at the Academy, living or otherwise, should no longer overlap in the skills they teach. This only applies to new faculty, if you have current ones in the Academy they will be unchanged.
addedTrees that have the audacity to block off areas of a Fallen Castle map can now be terminated with extreme prejudice. You'll see.

1.5.1 Bugfix Patch

Here's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.

Death Log / Final Report

When your hero dies, you'll have an opportunity to check the final messages in the combat log as well as your final gear loadout and stats. There's also a report that details what went down at the end and has some tips that may or may not help you in future tough situations. Feedback welcome!

New Overworld Map!

The Overworld map has been overhauled, with a cleaner presentation and the ability to toggle various settings, allowing you to see only the location types you're interested in. Again, feedback welcome!

Academy Faculty

Staff at the Academy, living or otherwise, should no longer overlap in the skills they teach. This only applies to new faculty, if you have current ones in the Academy they will be unchanged.

Fallen Castle Overgrowth

Trees that have the audacity to block off areas of a Fallen Castle map can now be terminated with extreme prejudice. You'll see.

Stuck Boss Mega Action Fury Bug

Some players are reporting situations where roadblock bosses don't die when they are killed, but instead stand still and don't act. If the player then leaves that area and returns, the monster goes completely nuts and takes 1000 actions to beat the player down. I have not been able to reproduce this locally! However, I've added some new checks and guards against this to prevent it from happening, we'll see if they work.

Endgame Boss Balance

Without getting into spoilers, there have been some changes made to make the fight a touch easier and less of a drag. The largest health pool boss has been reduced greatly (there was a bug giving him 5x health) and the life steal has been removed. Various important messages during the fight are now accompanied by a roar, screenshake, and BIG WORDS AT THE TOP OF THE SCREEN. Don't die.

Other Stuff

  • Tempo requires a 1h weapon in your main hand.

  • Wall jump crashed fixed, and the power no longer works in the overworld.

  • Max Verve bug finally fixed, no more 500 tile long Thunder strikes.

  • All dungeon types should properly spawn pyres for fallen heroes.

  • Bumping obstacles doesn't cost 100 AP.

  • Changing floors won't prevent resting on the first turn.

  • "There's danger nearby..." should no longer appear for failed rests.

  • Shield Block and Armor/Dodge compare now use their magic + values in the comparison.

  • Despair Many Foes crash fixed.

  • StuckCheck crash fixed.

  • Tried to fix FlatTileDistance -int.max crash.

  • Tried to fix tk_weapon_fling crash.

  • Tried to fix bee_valkyrie_rescue crash.

  • Fixed rare pathfinding crash.

  • Maybe possibly fixed a tooltip crash?

  • Running out of UI Frames won't throw an exception, but could still lead to crashes.

  • Fixed rare crash for creatures with charge attacks.

  • Finally fixed the roadblock ambush bug, where you always start in the middle of the map.

  • Champions or Ancient Kings don't get renamed if they kill you.

  • Unleashed Wizard Staves save and load correctly.

  • Gloves add spellpower correctly.

  • Dread Spire bosses don't just die on spawn anymore.

  • Item tossing and knockbacks should avoid clipped tiles -- If you are that person who had knocked Final Foom off the board with the Ghost Horse proc, I am so, so, so very sorry.

Source

Steam News / 28 March 2017

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