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Steam News15 July 201411y ago

Dungeonmans Early Access 1.3 available now!

Dungeonmans Early Access build 1.3 Patch Notes Hats and Gloves Items have been added to the game that can be worn in your head slot, and hand slot. Hats and Gloves do not count as any particular Armor type.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Fixes
  • Performance
  • UI and audio
addedDungeonmans Early Access build 1.3 Patch NotesItems have been added to the game that can be worn in your head slot, and hand slot.
changedDungeonmans Early Access build 1.3 Patch NotesHats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.
changedDungeonmans Early Access build 1.3 Patch NotesThey do not (in most cases) provide Armor or Dodge.
changedDungeonmans Early Access build 1.3 Patch NotesGloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.
changedDungeonmans Early Access build 1.3 Patch NotesHats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health. [/list] Power Modifiying Items
addedDungeonmans Early Access build 1.3 Patch NotesTech has been introduced that allows items and status effects to change the way your powers work.

Dungeonmans changes

addedItems have been added to the game that can be worn in your head slot, and hand slot.
changedHats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.
changedThey do not (in most cases) provide Armor or Dodge.
changedGloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.
changedHats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health. [/list] Power Modifiying Items

Dungeonmans Early Access build 1.3 Patch Notes

Hats and Gloves

Items have been added to the game that can be worn in your head slot, and hand slot.

Hats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.

They do not (in most cases) provide Armor or Dodge.

Gloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.

Hats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health. Power Modifiying Items

  • Tech has been introduced that allows items and status effects to change the way your powers work.

  • This build has three such items, gloves that modify the behaviors of Bolt of Foom and Power Drive.

  • This will be a pretty important part of late game content, as it will allow for power progression outside of leveling up.

Temple Dungeons

  • Temples are massive dungeons built on one floor, full of traps and an extra helping of treasure.

  • Work your way around the outside ring to find the Temple Guardian and defeat them to access the inner sanctum, an area two levels higher in difficulty.

  • Temples contain traps which hurt both you and your enemies. Currently there are two trap types with more in the works.

  • There are lots of nooks and crannies in Temples, all of them full of Treasure Chests. Explore!

  • Temple bosses aren't functional yet, but there is a reward for reaching the center of a Temple.

Fallen Dungeonmens

  • You should be able to find the pyres of dead Dungeonmens in every dungeon location now.

  • More than one pyre will be available in a given dungeon floor if you have multiple deaths there.

  • Every dead Dungeonmans should be recoverable! If you find this is not the case, please let me know what the circumstances are.

Ice Blocks

  • Conjure Ice Block now conjures a cross-shaped collection of ice blocks! Blocking enemy advances will be much easier.

  • Enemies can now attack Ice Blocks and other obstacles in an effort to get through to you.

Other Changes

  • Fix for certain Dungeonmans grave monuments not drawing correctly, and ghosts not drawing correctly.

  • Barricades no longer bleed, and shooting them with arrows doesn't cause the arrow to fly off into 0,0.

  • Crash from Big Bamf in overworld fixed.

  • Lots of little fiddly edge cases and typos fixed.

Source

Steam News / 15 July 2014

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