Full notes
Full Dungeonmans update
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What changed
- Gameplay
- Balance
- Events
- Fixes
- Performance
- UI and audio
Dungeonmans changes
Dungeonmans Early Access build 1.3 Patch Notes
Hats and Gloves
Items have been added to the game that can be worn in your head slot, and hand slot.
Hats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.
They do not (in most cases) provide Armor or Dodge.
Gloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.
Hats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health. Power Modifiying Items
Tech has been introduced that allows items and status effects to change the way your powers work.
This build has three such items, gloves that modify the behaviors of Bolt of Foom and Power Drive.
This will be a pretty important part of late game content, as it will allow for power progression outside of leveling up.
Temple Dungeons
Temples are massive dungeons built on one floor, full of traps and an extra helping of treasure.
Work your way around the outside ring to find the Temple Guardian and defeat them to access the inner sanctum, an area two levels higher in difficulty.
Temples contain traps which hurt both you and your enemies. Currently there are two trap types with more in the works.
There are lots of nooks and crannies in Temples, all of them full of Treasure Chests. Explore!
Temple bosses aren't functional yet, but there is a reward for reaching the center of a Temple.
Fallen Dungeonmens
You should be able to find the pyres of dead Dungeonmens in every dungeon location now.
More than one pyre will be available in a given dungeon floor if you have multiple deaths there.
Every dead Dungeonmans should be recoverable! If you find this is not the case, please let me know what the circumstances are.
Ice Blocks
Conjure Ice Block now conjures a cross-shaped collection of ice blocks! Blocking enemy advances will be much easier.
Enemies can now attack Ice Blocks and other obstacles in an effort to get through to you.
Other Changes
Fix for certain Dungeonmans grave monuments not drawing correctly, and ghosts not drawing correctly.
Barricades no longer bleed, and shooting them with arrows doesn't cause the arrow to fly off into 0,0.
Crash from Big Bamf in overworld fixed.
Lots of little fiddly edge cases and typos fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
