Full notes
Full Dungeoneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
Our engineering gnomes are proud to offer these release notes:
WIDE SCREEN DUNGEONS We've enhanced our dungeon art to support wide-screen views. So go full screen!
INTO THE BREACH After the dwarf charges, any monster that is adjacent to the dwarf, other than the target, will panic and skip its next turn. Previously, only monsters adjacent to both the dwarf and the target would panic. And the Frenzy II skill has been changed to this: +3 when charging into frenzy. Frenzy II is now what Frenzy III used to be: Flames also count towards frenzy bonus. These changes will improve the dwarf’s ability to plunge himself into the middle of battle.
IMPROVED DAILY HUNT STANDINGS The standings page now includes a Daily Hunt section showing the top ten players for the current hunt and the top 5 players for the previous 6 hunts. For players who hunted more than once, only their best score is shown. The hero used for each hunt will be shown, although games prior to this release will all show the human as the hero. We also changed the hunt so that the difficulty of the region affects how many scrolls you start with rather than the weapon bonus.
MITHRIL ON A ROCK The art for the mithril vest no longer looks like you are buying it in a store. You will now find it draped across a rock. And mithril will only be found on the top side of a room.
NEW BULL RUSH The swordsman can now bull rush monsters that start with 2 or more health, but only when they have been reduced to one health, and never into a pit. He can also bull rush monsters with greater than 5 defense.
ELVEN HUNTRESS ADUSTMENTS The elf's Prowl ability has been changed to a multi-part skill:
Prowl
50% less likely to be caught sneaking.
Prowl II
Chance to remain unseen after stealth bow attacks: 30% if you hit, 70% if you miss.
Prowl III
Gain an additional +2 to surprise sword attacks.
The above Prowl skill replaces the Long Shot skill, which has been changed to a natural Range ability: The elf has +1 to bow range. Thus you have no distance penalty for using your bow from 3 tiles away, and you can use your bow from 4 away, with the -3 distance penalty.
That's all for now. Carry on.
Source
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