What changed
0 fixes3 additions5 changes0 removals
changedRUNESTONES Runestones will now be found throughout the game. If you are within range of a runestone, you may cast the associated spell (Leap, Haste, Flame, Vanish, or Bolt) using up a runestone charge instead of a scroll. Runestones start with 3 charges and can be used from a distance equal to the number of charges remaining. They will appear in the dragon lair, in the daily hunt, and in monster dens.
changedMONSTER DENS Previously only found in tournaments, monster dens are now in career and campaign modes as well. Dens contain an extra loot item, a runestone, and a higher density of monsters, many of which are overgrown. Monster dens are unlocked at fame level 20.
changedENHANCED BOLT & VANISH SPELLS We've also upgraded the effects of the Bolt and Vanish spells. Bolt, in addition to its powerful electrical attack, will now panic any monster along or adjacent to its lightning path. And the Vanish spell now confers the ability to pilfer with no chance of being spotted, along with a +6 attack bonus that causes a surviving target to panic.
addedMONSTER THEMES And that's not all that's new with this major upgrade. We have also reconstituted the monster types that go with each region, giving a more consistent monster theme per region. Be warned, though - you may encounter a monster or two from a neighboring region that has wandered in. And watch out for the hags - they've been working out.
addedEFFICIENCY AWARDS After victories where you were particularly efficient in dragon slaying, you will get an added XP award in recognition of your prowess.
addedFASTER ANIMATION You now have the ability to speed up the animations even more than before.
Dungeoneers changes
changedRUNESTONES Runestones will now be found throughout the game. If you are within range of a runestone, you may cast the associated spell (Leap, Haste, Flame, Vanish, or Bolt) using up a runestone charge instead of a scroll. Runestones start with 3 charges and can be used from a distance equal to the number of charges remaining. They will appear in the dragon lair, in the daily hunt, and in monster dens.
changedMONSTER DENS Previously only found in tournaments, monster dens are now in career and campaign modes as well. Dens contain an extra loot item, a runestone, and a higher density of monsters, many of which are overgrown. Monster dens are unlocked at fame level 20.
changedENHANCED BOLT & VANISH SPELLS We've also upgraded the effects of the Bolt and Vanish spells. Bolt, in addition to its powerful electrical attack, will now panic any monster along or adjacent to its lightning path. And the Vanish spell now confers the ability to pilfer with no chance of being spotted, along with a +6 attack bonus that causes a surviving target to panic.
addedMONSTER THEMES And that's not all that's new with this major upgrade. We have also reconstituted the monster types that go with each region, giving a more consistent monster theme per region. Be warned, though - you may encounter a monster or two from a neighboring region that has wandered in. And watch out for the hags - they've been working out.
addedEFFICIENCY AWARDS After victories where you were particularly efficient in dragon slaying, you will get an added XP award in recognition of your prowess.
RUNESTONES Runestones will now be found throughout the game. If you are within range of a runestone, you may cast the associated spell (Leap, Haste, Flame, Vanish, or Bolt) using up a runestone charge instead of a scroll. Runestones start with 3 charges and can be used from a distance equal to the number of charges remaining. They will appear in the dragon lair, in the daily hunt, and in monster dens.
MONSTER DENS Previously only found in tournaments, monster dens are now in career and campaign modes as well. Dens contain an extra loot item, a runestone, and a higher density of monsters, many of which are overgrown. Monster dens are unlocked at fame level 20.
ENHANCED BOLT & VANISH SPELLS We've also upgraded the effects of the Bolt and Vanish spells. Bolt, in addition to its powerful electrical attack, will now panic any monster along or adjacent to its lightning path. And the Vanish spell now confers the ability to pilfer with no chance of being spotted, along with a +6 attack bonus that causes a surviving target to panic.
MONSTER THEMES And that's not all that's new with this major upgrade. We have also reconstituted the monster types that go with each region, giving a more consistent monster theme per region. Be warned, though - you may encounter a monster or two from a neighboring region that has wandered in. And watch out for the hags - they've been working out.
EFFICIENCY AWARDS After victories where you were particularly efficient in dragon slaying, you will get an added XP award in recognition of your prowess.
FASTER ANIMATION You now have the ability to speed up the animations even more than before.
RUMBLING WORMS We've changed the method by which purple worms emerge from the depths. But at least now they make a rumbling noise during their ascent, giving you a little warning before they pop out of a nearby pit!
We hope you like this release, which we expect to the last major upgrade before we leave Early Access.