In this update7
Full notes
Full Dungeoneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Maps
Dungeoneer changes
Some very exciting and important news today!
Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter!
The Kickstarter is to fund professional services such as voice acting, promotions, art, and more!
Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys!
If you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly.
Follow the Kickstarter Here:
There's More!
In equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. On top of that, I have reworked the ability animation system to be much more consistent and colorful! - adding new sounds and effects to almost every ability.
I'm pretty happy with how the new system turned out and I'll probably build onto it more in the future should I ever get to making new abilities or new talent trees. *wink*
See the patch notes below.
What's Next
With these changes done, I'm hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.
I cannot thank you enough for your support and I sincerely hope you enjoy the latest update!
-LonelyLambGG
Patch Notes
Fixed an issue with summoned unit AI from standing around occasionally
Fixed hitboxes for items on ground - making them easier to pick up
Fixed hitboxes on all interactable objects (such as switches, herbs, shrines, chests, etc.) - making it easier to interact with them
Fixed collision with many meshes which used to be difficult to navigate around
Fixed collision with many meshes for the player camera
Fixed various typos
Fixed an issue where channeled spells did not cost mana
Fixed an issue where reduced movement speed effects would not be consistent
Fixed an issue where attack ranges would get messed up for larger units
Fixed projectiles in PvP (multiplayer)
Changed arrow projectile size
Updated all ability animations and sounds to be consistent
Updated Mana Shield's mana cost, duration, and cooldown
Updated Bone Armor's cooldown
Updated Slow Time to now also reduce attack speed
Added damage animations and sounds based on damage type
Added player icon to mini-map
Source
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