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Steam News14 April 20242y ago

April Update 2024 - Quality of Life Changes - Ability Animation and Sound Rework

Some very exciting and important news today! Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter!

In this update7

Full notes

Full Dungeoneer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Maps
changedThe Kickstarter is to fund professional services such as voice acting, promotions, art, and more!Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys!
changedThe Kickstarter is to fund professional services such as voice acting, promotions, art, and more!If you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly .
addedThere's More!In equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. On top of that, I have reworked the ability animation system to be much more consistent and colorful! - adding new sounds and effects to almost every ability.
addedThere's More!I'm pretty happy with how the new system turned out and I'll probably build onto it more in the future should I ever get to making new abilities or new talent trees. *wink*
addedWhat's NextWith these changes done, I'm hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.
fixedPatch NotesFixed an issue with summoned unit AI from standing around occasionally

Dungeoneer changes

changedReward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys!
changedIf you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly .
addedIn equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. On top of that, I have reworked the ability animation system to be much more consistent and colorful! - adding new sounds and effects to almost every ability.
addedI'm pretty happy with how the new system turned out and I'll probably build onto it more in the future should I ever get to making new abilities or new talent trees. *wink*
addedWith these changes done, I'm hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.

Some very exciting and important news today!

Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter!

The Kickstarter is to fund professional services such as voice acting, promotions, art, and more!

Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys!

If you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly.

Follow the Kickstarter Here:

https://www.kickstarter.com/projects/dungeoneer-game/dungeoneer-an-old-school-rpg-adventure?ref=dfjx34

There's More!

In equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. On top of that, I have reworked the ability animation system to be much more consistent and colorful! - adding new sounds and effects to almost every ability.

I'm pretty happy with how the new system turned out and I'll probably build onto it more in the future should I ever get to making new abilities or new talent trees. *wink*

See the patch notes below.

What's Next

With these changes done, I'm hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.

I cannot thank you enough for your support and I sincerely hope you enjoy the latest update!

-LonelyLambGG

Patch Notes

  • Fixed an issue with summoned unit AI from standing around occasionally

  • Fixed hitboxes for items on ground - making them easier to pick up

  • Fixed hitboxes on all interactable objects (such as switches, herbs, shrines, chests, etc.) - making it easier to interact with them

  • Fixed collision with many meshes which used to be difficult to navigate around

  • Fixed collision with many meshes for the player camera

  • Fixed various typos

  • Fixed an issue where channeled spells did not cost mana

  • Fixed an issue where reduced movement speed effects would not be consistent

  • Fixed an issue where attack ranges would get messed up for larger units

  • Fixed projectiles in PvP (multiplayer)

  • Changed arrow projectile size

  • Updated all ability animations and sounds to be consistent

  • Updated Mana Shield's mana cost, duration, and cooldown

  • Updated Bone Armor's cooldown

  • Updated Slow Time to now also reduce attack speed

  • Added damage animations and sounds based on damage type

  • Added player icon to mini-map

Source

Steam News / 14 April 2024

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