In this update1
Full notes
Full Dungeoneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Dungeoneer changes
With the release of the latest trailer comes the gameplay to go with it! This patch is full of small fixes, gameplay changes, updated animations, and many changes that should bring the world to life.
You can check out the trailer here or on the Steam page! https://www.youtube.com/watch?v=pmfz0vzp2NM
Polishing up the game before adding anything too NEW is the main idea here. Randomized dungeons and placement of the bosses is seriously something I'd like to tackle but I'd like to make sure everything that is already here is up to par. So with that, dungeons will likely still be a little ways out.
Changes and Fixes
Many updates to levels with added environmental pieces and foliage
Updated the scale of chests and shrines
Enemies no longer de-spawn
Added fall damage animation
Updated fall damage calculation
Fixed enemy AI for line of sight
Updates to various skill and ability animations
Reduced frequency of character grunt noises
Fixed an issue where players could disenchant items too early
Projectiles now have collision with world meshes
Added some new sounds to abilities
Added cursor effects to resources and barrels
Fix rock trap sounds from overlapping and being too loud
Fixed an issue where traps would occasionally not fire
Fixed a double clicking sound on quest buttons
Blade in the Boulder quest text changed
Added camera collision to many meshes while in follow mode
Fixed an issue where the player cursor would not update correctly
Fixed an issue where collection quest message would still trigger
Effects should now be removed on death
Fixed projectile target location when no unit is selected
Fixed Precision Strikes to now give 15% attack rating correctly
Changed the Spiked Club item back to Club
Small quest menu UI change
Game menu title change
Thank you again for playing!
If you wanted to continue supporting me and the games I make, I've loosely set up a Patreon. I'm also considering a Kickstarter campaign. If anyone is interested in helping with this process, please reach out to me in the discord! https://www.patreon.com/LonelyLambGG
Source
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