In this update1
Full notes
Full Dungeoneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again, here with a follow up patch for some things I wanted to include but couldn't make it into the major update. This patch mostly aimed to fix some issues outstanding with multiplayer but has some additional small changes, too. I hope they find you well!
What changed
- Gameplay
- Fixes
- Balance
Dungeoneer changes
Thanks for playing!
Patch Summary
Greatly reduced player inventory and stash size
Removed the level requirement for enchanting items
Fixed "big unit" attack ranges in Hero Mode
Fixed AOE ground effects to now properly damage the correct targets
Fixed an issue where non-host player inventory would not load correctly after transitioning zones (multiplayer only)
Fixed an issue where passive abilities would not be applied to non-host players (multiplayer only)
Fixed an issue where barrels would flash on screen for non-host players (multiplayer only)
Fixed an issue with projectiles not causing damage to correct targets for non-host players (multiplayer only)
Source
Changelog.gg summarizes and formats this update. How we read updates.
