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Steam News15 December 20232y ago

Level Redesign - December 2023 Update

Hello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul. This will feel like playing through a new game.

In this update2

Full notes

Full Dungeoneer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul.

What changed

9 fixes5 additions2 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Compatibility
addedHello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul.
addedThis will feel like playing through a new game.
addedAfter returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to reshape the world of Dungeoneer, as well as an entirely new Act 3!
changedThis update (v0.51) has completely revamped all of the levels and has moved away from the confusing RNG level design. Instead, levels are large, detailed, and can become familiar. In addition, the levels now transition between each other rather than saying "Level Complete" like the old days. The world should feel much more complete and connected than ever before.
changedIn addition to the level overhaul - many gameplay changes have been made to help Dungeoneer return to the original intended feel for the game.
removedGameplay ChangesThe player camera no longer automatically follows the player character.

Dungeoneer changes

addedHello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul.
addedThis will feel like playing through a new game.
addedAfter returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to reshape the world of Dungeoneer, as well as an entirely new Act 3!
changedThis update (v0.51) has completely revamped all of the levels and has moved away from the confusing RNG level design. Instead, levels are large, detailed, and can become familiar. In addition, the levels now transition between each other rather than saying "Level Complete" like the old days. The world should feel much more complete and connected than ever before.
changedIn addition to the level overhaul - many gameplay changes have been made to help Dungeoneer return to the original intended feel for the game.

This will feel like playing through a new game.

After returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to reshape the world of Dungeoneer, as well as an entirely new Act 3!

This update (v0.51) has completely revamped all of the levels and has moved away from the confusing RNG level design. Instead, levels are large, detailed, and can become familiar. In addition, the levels now transition between each other rather than saying "Level Complete" like the old days. The world should feel much more complete and connected than ever before.

In addition to the level overhaul - many gameplay changes have been made to help Dungeoneer return to the original intended feel for the game.

Gameplay Changes

  • The player camera no longer automatically follows the player character.

  • Players can no longer revive on death and must revive from town.

  • Wayshrines can now be used to teleport to any other discovered travel location.

  • The player can no longer jump unless using a jump trigger.

  • The player can no longer return to town from the menu. A new item 'Escape Scroll' can be used to return to town.

Additional Changes and Fixes

  • Various tooltip updates.

  • Various ability balance changes.

  • Some skill animations have had minor updates.

  • Fixed some camera clipping issues.

  • Some changes to various quests details and objectives.

  • Various UI fixes.

There are still quite a few things I'd like to include before I consider any final release date for the game. A major feature among those that I want to include is keybindings/controller support. I apologize for not having these features in sooner but, this game has been quite a bit more work than I could have ever imagined. Just know these features are my next priority.

Thank you to everyone who has ever supported me and this game. I hope this update finds you well.

Thank you, again! -Alex (LonelyLamb)

Source

Steam News / 15 December 2023

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