Repeated intro
Hello fellow Dungeoneers!
What changed
2 fixes1 addition3 changes0 removals
- Balance
- Gameplay
- UI and audio
- Fixes
changedI've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weaker and are now about 3x as strong as their normal mode counterparts. As always, a couple improvements and bug fixes as well - this will grant your characters all a free respec upon login.
changedChanges & Bug FixesAdjusted many unit stats in both Hero and non-Hero modes. (mostly Hero Mode)
changedChanges & Bug FixesInterrupting a spell while casting will now refund your mana.
addedChanges & Bug FixesAdded the required weapon stance to ability tooltips.
fixedChanges & Bug FixesFixed an issue where respeccing your character would lose skill abilities over level 1.
fixedChanges & Bug FixesFixed and issue where Relic items would be consumed if used, even if you did not meet the skill requirement. The requirement for the Religion skill has also been removed from Relic items, making Religion a good skill to gather and trade Relics to other players or characters.
Dungeoneer changes
changedI've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weaker and are now about 3x as strong as their normal mode counterparts. As always, a couple improvements and bug fixes as well - this will grant your characters all a free respec upon login.
changedAdjusted many unit stats in both Hero and non-Hero modes. (mostly Hero Mode)
changedInterrupting a spell while casting will now refund your mana.
addedAdded the required weapon stance to ability tooltips.
fixedFixed an issue where respeccing your character would lose skill abilities over level 1.
I've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weaker and are now about 3x as strong as their normal mode counterparts. As always, a couple improvements and bug fixes as well - this will grant your characters all a free respec upon login.
Changes & Bug Fixes
Adjusted many unit stats in both Hero and non-Hero modes. (mostly Hero Mode)
Interrupting a spell while casting will now refund your mana.
Added the required weapon stance to ability tooltips.
Fixed an issue where respeccing your character would lose skill abilities over level 1.
Fixed and issue where Relic items would be consumed if used, even if you did not meet the skill requirement. The requirement for the Religion skill has also been removed from Relic items, making Religion a good skill to gather and trade Relics to other players or characters.