HomeGamesUpdatesPricingMethodology
Steam News13 October 20241y ago

New demo is out - About myself - Plans for the future

Hello, I am RM120, the solodev making Dungeon Watchers. I am the maker of all the art, music and code. Making a game is fun and I wish you to have fun too.

Full notes

Full Dungeon Watchers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I am RM120, the solodev making Dungeon Watchers. I am the maker of all the art, music and code. Making a game is fun and I wish you to have fun too. Now I have a demo out, which features:

What changed

0 fixes1 addition4 changes0 removals
  • Maps
  • Gameplay
changed1 map with 8 enemies and 1 boss.
changedOf course this is just for the demo, you can see other characters blocked in this version like Iris the Doctor Cyclops and Selene the Lunar Priest, which are gonna be available in the EA version with another map with another set of enemies and their own difficulty settings which are blocked right now in the demo to normal.
changedThe EA version of course will have achievements and a global upgrade system so the players can increase their power as they play in order to beat the challenges.
changedAs a developer, my focus is optimizing the game to run well even on low end computers, making more characters, making more spells and then making more maps. I want to make more characters with different approaches and styles and some will require different strategies or skills in order to beat the game.
addedRemember, your feedback is important, I already tested the game many times myself but the opinion of players with different points of view is crucial to the development of this game in the right direction which is having fun. Fun is important and fun is my goal. On the other hand, if you have an idea for a new weapon, character or map, you found a bug, or you think there is a way to improve a feature in the game, let me know on the Steam forums.

Dungeon Watchers changes

changed1 map with 8 enemies and 1 boss.
changedOf course this is just for the demo, you can see other characters blocked in this version like Iris the Doctor Cyclops and Selene the Lunar Priest, which are gonna be available in the EA version with another map with another set of enemies and their own difficulty settings which are blocked right now in the demo to normal.
changedThe EA version of course will have achievements and a global upgrade system so the players can increase their power as they play in order to beat the challenges.
changedAs a developer, my focus is optimizing the game to run well even on low end computers, making more characters, making more spells and then making more maps. I want to make more characters with different approaches and styles and some will require different strategies or skills in order to beat the game.
addedRemember, your feedback is important, I already tested the game many times myself but the opinion of players with different points of view is crucial to the development of this game in the right direction which is having fun. Fun is important and fun is my goal. On the other hand, if you have an idea for a new weapon, character or map, you found a bug, or you think there is a way to improve a feature in the game, let me know on the Steam forums.
  • 2 characters with their own skill set (Luna and Zelvy).

  • 16 general skills: 3 physical, 3 fire, 3 Ice, 3 electric and 4 summons.

  • 1 map with 8 enemies and 1 boss.

Of course this is just for the demo, you can see other characters blocked in this version like Iris the Doctor Cyclops and Selene the Lunar Priest, which are gonna be available in the EA version with another map with another set of enemies and their own difficulty settings which are blocked right now in the demo to normal.

The EA version of course will have achievements and a global upgrade system so the players can increase their power as they play in order to beat the challenges.

As a developer, my focus is optimizing the game to run well even on low end computers, making more characters, making more spells and then making more maps. I want to make more characters with different approaches and styles and some will require different strategies or skills in order to beat the game.

Remember, your feedback is important, I already tested the game many times myself but the opinion of players with different points of view is crucial to the development of this game in the right direction which is having fun. Fun is important and fun is my goal. On the other hand, if you have an idea for a new weapon, character or map, you found a bug, or you think there is a way to improve a feature in the game, let me know on the Steam forums.

Thank you reading and have fun!!! -RM120

Source

Steam News / 13 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.