What changed
0 fixes1 addition2 changes0 removals
addedHappy New Year, everyone!
changedI hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere between March and July. I know waiting isn’t always easy, and I truly appreciate your patience.
changedOn the bright side, development has been moving along smoothly behind the scenes. We've kept refining gameplay mechanics, enhancing the visuals. And there's a better news: our store page is officially live , complete with a fresh trailer . I hope you’ll check it out and let us know what you think. And don’t forget to wishlist the game.
Dungeon Warfare 2 changes
addedHappy New Year, everyone!
changedI hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere between March and July. I know waiting isn’t always easy, and I truly appreciate your patience.
changedOn the bright side, development has been moving along smoothly behind the scenes. We've kept refining gameplay mechanics, enhancing the visuals. And there's a better news: our store page is officially live , complete with a fresh trailer . I hope you’ll check it out and let us know what you think. And don’t forget to wishlist the game.
Happy New Year, everyone!
I hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere between March and July. I know waiting isn’t always easy, and I truly appreciate your patience.
On the bright side, development has been moving along smoothly behind the scenes. We've kept refining gameplay mechanics, enhancing the visuals. And there's a better news: our store page is officially live, complete with a fresh trailer. I hope you’ll check it out and let us know what you think. And don’t forget to wishlist the game.
Moving forward, I’ll be posting monthly development updates to keep you all in the loop. I’ve said it before, but it bears repeating—thank you for your continued support and enthusiasm.